Karthus
Champions that beat Karthus
- Yonemid
Soul Unbound E makes Yone's body untargetable for the dash duration, so Lay Waste Q rings and Defile E ticks hit empty space if Yone E's away. Karthus has no dash to escape the Mortal Steel tornado knock-up that follows, and Death Defied passive cannot kite Yone's chase.
- Yonetop
Soul Unbound E makes Yone's body untargetable for the dash duration, so Lay Waste Q rings and Defile E ticks hit empty space if Yone E's away. Karthus has no dash to escape the Mortal Steel Q tornado that follows, and Death Defied passive cannot kite Yone's chase.
- Ahrimid
Karthus has zero mobility outside Flash, so Charm (E) lands on a predictable line. Spirit Rush (R) lets Ahri jump him, dump Fox-Fire (W) and the return Q true damage, and dash out before Requiem (R) finishes channeling.
- Akshanmid
Karthus stands still to land Lay Waste (Q) and scale Defile (E) ticks. Heroic Swing (E) around the mid-lane wall closes the gap, chains Avengerang (Q) plus the 3-hit Dirty Fighting passive, and Comeuppance (R) executes him before Requiem (R) finishes channeling.
- Anniemid
Karthus has zero mobility outside Flash. Pyromania stun plus Summon: Tibbers (R) chains Disintegrate (Q) and Incinerate (W) cast before Requiem (R) finishes its channel, killing him while Death Defied passive is on cooldown.
- Apheliosbot
Gravitum slows Karthus on every auto, then its Q roots him in place. He has no dash outside Flash and the level-6 Moonlight Vigil (R) chain plus a Lay Waste (Q) trade kills him before Requiem (R) finishes channeling.
- Aurelion Solmid
Karthus has zero mobility outside Flash and Defile (E) needs melee proximity. Astral Flight (W) follows him through Wall of Pain (W) slow, Breath of Light (Q) chunks his HP, and Falling Star (R) stuns the Requiem (R) channel before it lands.
- Auroramid
Karthus has no dash or stealth — Across the Veil (W) jumps in once Twofold Hex (Q) lands and the recast burst kills him under his nose. The W takedown reset returns Aurora to safety before Requiem (R) finishes its channel.
- Bel'Vethjungle
Karthus has zero mobility outside Flash. Four directional Void Surge (Q) dashes close every kite attempt — she reaches melee range before Lay Waste (Q) misses matter, and Endless Banquet (R) deletes him through Death Defied passive.
- Briarjungle
Head Rush (Q) stun interrupts Lay Waste (Q) cast rhythm and Defile (E) ticking on Briar gets out-healed by Crimson Curse (P). R commit reaches Karthus before Requiem (R) finishes channeling on her allies.
- Cassiopeiamid
Cassiopeia out-trades Karthus when he stands still casting Lay Waste (Q). Twin Fang (E) cooldown 0.75s out-DPSs Defile (E) tick, and Petrifying Gaze (R) cone stuns Requiem (R) channel before it lands.
- Dr Mundojungle
Force of Nature plus Spirit Visage stack Magic Resist that grows during Lay Waste (Q) poke. Maximum Dosage (R) Move Speed plus Infected Bonesaw (Q) percent-HP slow close the gap, and one Blunt Force Trauma (E) collapses his HP since Karthus buys no defensive items.
- Ekkojungle
Parallel Convergence (W) stun setup plus Phase Dive (E) closes the gap before Karthus finishes a Lay Waste (Q) kite rotation. Chronobreak (R) reset makes the all-in safe even if Requiem (R) lands, and Wall of Pain (W) cannot stop the dive.
- Elisejungle
Cocoon (E) human form stuns Karthus from 1100 range during Defile (E) channel, and Rappel (E) spider form repositions out of Wall of Pain (W) slow. Spider Queen (P) spiderlings out-skirmish Karthus pre-Liandry.
- Evelynnjungle
Karthus wants to farm and scale; Evelynn invades, steals camps, and ganks with Demon Shade (P) Camouflage post-6. Allure (W) charm interrupts the Requiem (R) channel, and Wall of Pain (W) cannot stop her Whiplash (E) commit.
- Fizzmid
Playful / Trickster (E) gives 0.75s untargetability that dodges Lay Waste (Q) tick at point-blank and the Requiem (R) channel finisher. Urchin Strike (Q) plus Seastone Trident (W) burst beats Defile (E) DPS, and Chum the Waters (R) kills before Death Defied (P) ghost form.
- Gragasjungle
Explosive Cask (R) knockback interrupts Requiem (R) channel mid-cast — one well-placed cask near him cancels the global teamfight payload entirely. Body Slam (E) stun cancels Wall of Pain (W) setup before he can zone with Defile (E).
- Hecarimjungle
Onslaught of Shadows (R) fear cancels Requiem (R) cross-map channel, and Devastating Charge (E) wall pass-through runs him down through Wall of Pain (W) — its slow is mitigated by Warpath (P) speed conversion. Defile (E) tick cannot keep pace with Spirit of Dread (W) drain.
- Hweimid
Subject: Torment (E) homing eye locks Karthus without movement ability, chaining a guaranteed Subject: Disaster (Q) Severing Bolt for huge damage. Requiem (R) channel is interrupted by the root, and Lay Waste (Q) zone Q is sidestepped by Hwei's range.
- Ivernjungle
Rootcaller (Q) from fog locks Karthus in place; ADC dash-on-attack chains the kill before Flash, and Daisy! (R) follow-up knockup pins him during Requiem (R) channel. Wall of Pain (W) cannot slow Daisy's path during the engage.
- Katarinamid
Karthus needs uninterrupted farm windows. Katarina's reset pressure forces him to burn Flash and trade away the late-game scaling that is his only win condition.
- Kha'Zixjungle
Karthus has no escape outside Flash — Leap (E) lands him during Requiem (R) channel and Taste Their Fear (Q) bursts him at 425+ isolation distance. Wall of Pain (W) slow does not stop evolved E reset on takedown, and Defile (E) ticks die to Kha'Zix's burst.
- Kindredjungle
Karthus wants to farm to 3 items before doing anything — Kindred mark-hunts his jungle and bullies his level-2 camps. Dance of Arrows (Q) kites the Defile (E) aura range, and Mounting Dread (E) 4-auto chain executes him before Requiem (R) channels cross-map.
- Lee Sinjungle
Lee invades Karthus's second buff via Safeguard (W) ward-hop; Sonic Wave (Q) plus Tempest (E) cripple deny Wall of Pain (W) escape, and Dragon's Rage (R) knockback interrupts the 3s Requiem (R) channel before damage resolves.
- Lilliajungle
Karthus wants to clear in peace until level 6 — Lillia matches farm speed and out-skirmishes him at scuttle thanks to Blooming Blows (Q) Move Speed ramp and Dream-Laden Bough (P) DOT pressure.
- Lockemid
Ashen Pursuit (E) jumps the gap these mages can't answer, and Silver Stake (P) on-hit shreds them as you weave autos. Veigar's only stop is Event Horizon (E) — bait or flash that one cage and his combo has no follow-up before Purgatory (R) executes.
- Luxmid
Light Binding (Q) roots Karthus before he can position Wall of Pain (W) for the Defile (E) zone. Lucent Singularity (E) plus Final Spark (R) bursts him through Death Defied (P) windows, and his lack of dash means he eats the full combo every wave.
- Master Yijungle
Alpha Strike (Q) crosses 600 units and goes untargetable mid-dash, ignoring Wall of Pain (W) slow setup. Karthus has no escape once Highlander (R) commits, and Coup de Grace cleans him up under 40% HP before Requiem (R) can channel.
- Melmid
Karthus cannot dodge Solar Snare (E) root, so the full Radiant Volley (Q) follow-up lands. Once Overwhelm is stacked, Golden Eclipse (R) global picks him off when he recalls low or steps into the jungler's gank — Death Defied (P) revive cannot escape global R.
- Nidaleejungle
Nidalee's level 3 invade with two Javelin Toss spears plus cougar Pounce burst kills Karthus before his Defile farm spike. He cannot contest vision or counter-invade her brush Prowl mobility, and his Lay Waste pokes whiff through her cougar dash.
- Nocturnejungle
Karthus has zero dash and zero stealth — Paranoia's vision cut plus the leap lands Nocturne on top of him before he can flash Wall of Pain into a defensive position. Unspeakable Horror fears him out of Defile range, breaking the AoE sustain that keeps him alive,
- Oriannamid
Karthus has zero dash and zero blink — Command: Attack at 825 range out-pokes Lay Waste, and Command: Dissonance slow plus passive ramping autos walks him down. Command: Shockwave catches him during Defile channel because he cannot move during sustained AoE damage without
- Qiyanajungle
Karthus has zero dash and zero blink — Qiyana's Terrashape brush vault counter-ganks faster than he can react, and Audacity dash plus rock-empowered Edge of Ixtal wall-stun bursts him before Death Defied passive triggers.
- Rek'Saijungle
Karthus has only Wall of Pain slow as defense and no dash to escape Rek'Sai's Burrow tremor-sense reveal. Un-burrow knock-up locks him for Furious Bite max-Fury true damage that bypasses any HP regen,
- Rengarjungle
Karthus has zero dash and zero escape — Rengar's Thrill of the Hunt camouflage finds him channeling Requiem and brush leap connects before Death Defied passive triggers. Wall of Pain slow does not interrupt Unseen Predator empowered leap,
- Shacojungle
Karthus has no dash and Wall of Pain (W) only slows — once Shaco lands a Deceive (Q) flank from fog, the Death Defied passive grants a single revive but cannot stop the second Backstab on the body. Two-Shiv Poison (E) executes him under 30% before Requiem (R) channel can finish.
- Sivirbot
Spell Shield (E) absorbs Requiem (R) on prediction, refunding mana plus a move-speed burst. Lay Waste (Q) needs Karthus to channel from a fixed spot, so Boomerang Blade (Q) out-pokes him through the cast frame and Ricochet (W) wave-shoves him under tower.
- Skarnerjungle
Karthus has no escape outside Death Defied passive revive and Wall of Pain (W) only slows. Ixtal's Impact (E) charges through walls to invade his jungle pre-6, catching him before the Defile (E) farm spike, and Impale (R) suppresses through Requiem (R) channel.
- Sylasmid
Hijack copies Requiem and gives Sylas a global finisher that ignores positioning entirely. Whenever a low-HP enemy backs to base after his skirmish, Sylas steals R and snipes them from across the map, converting near-misses into kills with no map travel.
- Syndramid
Karthus has no dash to dodge the sphere knock-back from Scatter the Weak. Syndra walks a Dark Sphere onto him, E knocks it into his face for the stun, and the Q-W-R chain finishes before Defile can drain enough HP back to survive Requiem range.
- Taliyahjungle
Karthus's Lay Waste Q is a single-target projectile with travel time that Taliyah dodges with Rock Surfing speed. Threaded Volley Q's 5-rock spread out-trades it in invades, Seismic Shove W cancels Defile E channel,
- Talonmid
Karthus has no dash to escape Assassin's Path E vault, and Defile E channel drain costs mana he cannot afford in lane. Noxian Diplomacy Q closes the gap from the wall-vault landing, Rake W stacks Wound for the bleed,
- Taricsupport
Karthus's Requiem R is a global execute that fires after a 3-second channel — Cosmic Radiance R's 2.5s invulnerability window covers the snipe entirely. Lay Waste Q poke is healed by Starlight's Touch Q stacks,
- Twisted Fatemid
Karthus has no dash and Defile E channel drain leaves him stationary. Twisted Fate's Pick a Card W gold stun catches him mid Lay Waste Q cast cycle, Wild Cards Q out-pushes Wall of Pain W zone control,
- Twitchjungle
Karthus's Lay Waste Q is a slow-cast single-target projectile that cannot interrupt a Camouflaged Twitch ambush. He walks alone in his jungle to power-farm, Death Defied passive zombie window does not save him from Hail of Blades plus Contaminate E burst,
- Udyrjungle
Karthus is a stat-stick power-farmer with no dash or hard CC. Udyr's Wingborne Storm R speed plus Wilding Claw Q triple-hit shred him on second buff, Iron Mantle W shields negate Lay Waste Q poke damage in invade,
- Urgottop
Urgot E Disdain flings Karthus mid-cast of Lay Waste (Q), interrupting the channel and tossing him behind Urgot before Wall of Pain (W) zones. Q Corrosive Charge slow keeps him pinned in the W Purge cone and R Fear Beyond Death finishes once Defile (E) drains his mana.
- Varusbot
Chain of Corruption (R) root locks Karthus mid Lay Waste (Q) channel, denying Defile (E) drain pressure. Varus Piercing Arrow (Q) charged 1525 range out-pokes the Q AOE delay and Death Defied passive corpse window dies inside Hail of Arrows (E) slow zone before Requiem (R) lands.
- Vel'Kozmid
Tectonic Disruption (E) lands a 0.625s delayed knock-up Karthus cannot dodge without a dash, setting up Plasma Fission (Q) plus Void Rift (W) for the 3-stack Organic Deconstruction true-damage proc. Lay Waste (Q) needs standing still and Defile (E) burns his mana fast.
- Viegojungle
Viego closes the gap with Harrowed Path (E) camouflage plus Spectral Maw (W) stun, and once he is in melee Karthus has no peel because Defile (E) is a damage aura. Blade of the Ruined King (Q) execute pattern shreds him in one rotation before Requiem (R) global lands.
- Viktormid
Karthus Lay Waste (Q) has a long ground-target wind-up that locks him in place, so Viktor drops Gravity Field (W) on top and the stun procs before he can recast. Hextech Ray (E) plus the augmented Siphon Power (Q) auto finishes him before Defile (E) drain stacks.
- Vladimirmid
Vladimir Sanguine Pool (W) turns untargetable mid-cast and dodges Karthus Lay Waste (Q) burst circle, so he resurfaces where Crimson Pact passive HP-scaled Transfusion (Q) drains him. Hemoplague (R) damage amp out-paces Defile (E) drain and the corpse passive Death Defied window.
- Volibearjungle
Karthus has no dash at all, so Volibear Thundering Smash (Q) plus level 3 invade lands the first-auto stun cleanly. The Frenzied Maul (W) double-bite plus Sky Splitter (E) combo bursts him before Wall of Pain (W) can slow Volibear out of melee range or Requiem (R) channels.
- Xerathmid
Karthus must step up to land Lay Waste rings on minions, but charged Arcanopulse out-ranges that approach window. Xerath chunks him from screen distance on every CS attempt, and Wall of Pain offers zero defensive utility against artillery from outside Karthus's poke range.
- Xin Zhaojungle
Xin Zhao's Audacious Charge (E) closes onto Karthus at level 3 with knockup chain into Three Talon Strike (Q) burst. Crescent Guard (R) isolates Karthus from his team during Requiem (R) channel, and Wind Becomes Lightning (W) interrupts the cast.
- Zacjungle
Elastic Slingshot E charged from river fog lands the full knockup on Karthus. Lay Waste Q needs him stationary to land single-target rings, and Wall of Pain W cannot peel a flank engage. Death Defied passive only delays his death, not the knockup landing point.
- Ziggsmid
Karthus must stand still to cast Lay Waste Q single-target rings on minions. Ziggs' Bouncing Bomb Q outranges his approach window, and Satchel Charge W self-knockback escapes Wall of Pain W slow before Karthus closes for the all-in.
- Zoemid
Zoe's Sleepy Trouble Bubble E is a long bubble with delayed sleep — Karthus has no dash or stealth and eats the doubled-damage Paddle Star! Q wake-up. Lay Waste Q rings need him stationary in melee range, and Death Defied passive only delays his death, not the bubble setup.
- Zyrasupport
Zyra's Grasping Roots E is a long linear root that lands clean on Karthus — no dash to dodge. The root chains into Deadly Spines Q plus a Stranglethorns R knockup. Karthus's only escape is Wall of Pain W slow which does not break the root or the plant burst.
Champions Karthus beats
- Dravenbot
Lay Waste (Q) out-pokes Spinning Axe (Q) catch arcs from outside range. Defile (E) zone clears the wave faster than Draven catches, and Wall of Pain (W) slow denies the Adoration cash-in escape before Requiem (R) finishes him at low HP.
- Fiddlesticksjungle
Lay Waste (Q) poke pushes Fiddlesticks off camps pre-6 before Bountiful Harvest (W) sustain online. Wall of Pain (W) slow stops Crowstorm (R) rotation, and Requiem (R) global outscales the single-objective wins Fiddle relies on.
- Kassadinmid
Kassadin needs Riftwalk (R) scaling to come online — Karthus forces drakes and ends the game before that. Wall of Pain (W) slow stops Riftwalk repositioning, and Defile (E) ticks chunk him through Force Pulse (E) shield before he reaches item parity.
- Kayletop
Kayle needs levels 11 and 16 to come online — Karthus ends games before that with global Requiem (R) snipes. Divine Judgment (R) does not save her if Lay Waste (Q) lands first, and Wall of Pain (W) slow neuters Kayle's Celestial Blessing (W) escape.
- Nasustop
Nasus needs 25+ minutes of Siphoning Strike (Q) stacking to scale — Karthus wins every level 6 skirmish around drake before he reaches that window. Requiem (R) global snipes Nasus during his Baron solo timing, and Wall of Pain (W) slow neutralizes Wither (W) chase.
- Rammusjungle
Karthus's Requiem R is global magic damage Rammus cannot avoid by rolling away, bypassing Defensive Ball Curl armor entirely. Lay Waste targeted bursts ignore his armor stack as magic damage, and Defile AoE channel ticks through his W reflect without taking damage back.
- Trundlejungle
Karthus's Lay Waste Q is a 1000-range nuke outside Chomp Q's 300 range — Pillar of Ice E does nothing because Karthus never enters its area. Defile E channel chips camp clear pace, Wall of Pain W slows his approach to Subjugate R range,
- Veigarmid
Veigar needs Baleful Strike (Q) last-hit stacks for Phenomenal Evil Power (P) to scale — Karthus presses tempo with cross-map Requiem (R) snipes that deny him farm windows. Defile (E) ticks faster than Event Horizon (E) cage can set up Primordial Burst (R).