Yasuo
Champions that beat Yasuo
- Teemosupport
Yasuo's Steel Tempest Q empowered auto-attacks are auto-based at the third stack tornado, and Way of the Wanderer passive crit stack relies on landing autos. Blinding Dart Q cancels his win condition mid-trade, Toxic Shot E on-hit poison chips his HP through Wind Wall W,
- Teemotop
Yasuo's Steel Tempest Q empowered third-hit auto and Way of the Wanderer passive crit stack both rely on landed autos. Blinding Dart Q misses the empowered auto, Toxic Shot E poison chips through Wind Wall W shield uptime,
- Ambessatop
Repudiation (W) brace absorbs the Steel Tempest (Q3) knock-up and the Last Breath (R) follow-up. Passive dash autos beat his sustained DPS in extended trades and Public Execution (R) suppression bypasses the R airborne reset.
- Anniemid
Annie's Disintegrate Q and Incinerate W are point-and-click (no projectile to Wind Wall), and the Pyromania passive stun triggers automatically on her fourth spell. Tibbers R stuns Yasuo before he can stack Q-tornado or find an E target.
- Cassiopeiamid
Miasma (W) grounds Yasuo inside the cloud disabling Sweeping Blade (E) dashes. Twin Fang (E) ticks through Wind Wall (W) on grounded targets, and Petrifying Gaze (R) cone stuns Last Breath (R) knockup follow-up.
- Dariustop
Yasuo walks into Decimate (Q) edge range to deal damage. Wind Wall (W) blocks projectiles but not melee swings, so a clean Q outer-blade applies Hemorrhage (P) stacks. Last Breath (R) commits him into Noxian Guillotine (R) execute range.
- Fioratop
Riposte (W) parries Steel Tempest (Q) third-stack knockup, removing his all-in CC. Vitals from Duelist's Dance (P) true damage bypasses Way of the Wanderer (P) shield, and Riposte cancels Last Breath (R) commit when Fiora has Grand Challenge (R) stacks ready.
- Lissandramid
Self-cast Frozen Tomb (R) Stasis denies Last Breath (R) follow-up and Ring of Frost (W) roots Yasuo through Wind Wall (W) because melee root cannot be blocked. Glacial Path (E) re-cast resets distance after Sweeping Blade (E) dashes, breaking the Steel Tempest (Q) chain.
- Malphitetop
Ground Slam (E) cuts Yasuo's attack speed by a large amount, denying his Way of the Wanderer (P) crit chain. Granite Shield (P) absorbs Steel Tempest (Q3) burst and Unstoppable Force (R) knock-up triggers Last Breath (R) timing windows in his favor for Malphite's team.
- Malzaharmid
Nether Grasp (R) is a 2.5s single-target suppression that ignores tenacity — Sweeping Blade (E) dashes do not break it and Wind Wall (W) is not active when channel begins. Last Breath (R) cannot be cast under suppression and Steel Tempest (Q3) tornado channel locks during the R.
- Nasustop
Wither (W) cripples both Move Speed and Attack Speed — exactly the stats Sweeping Blade (E) dash chain and Way of the Wanderer (P) crit auto rely on. Once Wither (W) hits, Yasuo cannot chain Steel Tempest (Q3) tornado knock-up before Siphoning Strike (Q) reset chunks him.
- Pantheonsupport
Pantheon beats Yasuo flat in short trades before level 6 and Immortal Shieldbow. Comet Spear Q empowered cone bursts Yasuo's HP, Shield Vault W stuns in melee blocking his Q stack setup, and Aegis Assault E blocks the auto-attack damage from Yasuo's Q autos.
- Poppytop
Yasuo's Sweeping Blade gets grounded by Steadfast Presence mid-cast, dropping him slowed and unable to chain Steel Tempest tornado. Wind Wall blocks no part of Heroic Charge dash, and the wall-stun against bot lane terrain follow-up locks him for Last Breath-less burst trade.
- Renektontop
Yasuo is a melee carry that needs free farm to come online — Renekton out-trades him at level 2-3 before he hits Berserker's Greaves item spike. Empowered Ruthless Predator stuns through Sweeping Blade dash, and Cull the Meek heal undoes Steel Tempest poke damage in one swing.
- Sejuanijungle
Arctic Assault (Q) is a body-contact dash, not a projectile — Wind Wall (W) cannot block it. Yasuo needs allied knockups to cast Last Breath (R) and Sejuani's knockup is on her own dash, so he cannot stop the engage and Glacial Prison (R) still hits behind the wall.
- Setttop
Sweeping Blade (E) lets Yasuo dash on minions but Wind Wall (W) only blocks projectiles — Knuckle Down (Q) and Facebreaker (E) are body-contact damage that pass through it. Sett's E pulls Yasuo out of the Last Breath (R) setup, and Haymaker (W) shield eats the Q tornado knock-up.
- Siontop
Sweeping Blade (E) lets Yasuo dash on minions but Wind Wall (W) only blocks projectiles — Decimating Smash (Q) is body-contact damage. Soul Furnace (W) shield eats the Steel Tempest (Q) tornado knock-up, and Roar of the Slayer (E) slow keeps him in Q charge range.
- Smolderbot
Yasuo has only Sweeping Blade (E) for mobility and Steel Tempest (Q) range is 475. Achooo! (W) pokes from 1500 units while Yasuo cannot reach the wave, and Wind Wall (W) blocks projectiles only briefly while Smolder farms Dragon Practice stacks safely.
- Udyrtop
Udyr E Blazing Stampede point-click stun interrupts Yasuo R Last Breath dash on knocked-up targets mid-cast, and W Iron Mantle shield plus heal-over-time outlasts Q Steel Tempest poke in extended trades because his only sustain is the passive Way of the Wanderer shield.
- Vaynebot
Yasuo engage requires closing to melee via Sweeping Blade (E), so Vayne Condemn (E) knocks him into a side wall for a 1.5s stun, then Tumble (Q) resets spacing. Silver Bolts (W) true damage shreds his Way of the Wanderer passive shield during Last Breath (R) burst.
- Veigarmid
Yasuo Sweeping Blade (E) dash through minions or yourself requires crossing Veigar Event Horizon (E) ring to close. Drop the cage perimeter on the wave and the dash entry triggers the stun before Wind Wall (W) blocks Baleful Strike (Q) or Way of the Wanderer shield refreshes.
- Vexmid
Vex Doom 'n Gloom passive marks Yasuo when he uses Sweeping Blade (E) dash and her next basic ability fears him. Mistral Bolt (Q) empowered fear interrupts Last Breath (R) windup mid-cast and Looming Darkness (E) slow keeps him out of Wind Wall (W) projectile-block range setup.
- Volibeartop
Volibear Thundering Smash (Q) Move Speed burst plus guaranteed first-auto stun interrupts Yasuo Sweeping Blade (E) dash mid-flight on a clean Q connect. Frenzied Maul (W) double bite outheals Last Breath (R) burst window and Way of the Wanderer passive shield refreshes too slow.
- Warwickjungle
Warwick Infinite Duress (R) suppress ignores Tenacity and cannot be cleansed by Quicksilver Sash, so Yasuo has no way to disengage once Warwick leaps on him. Sweeping Blade (E) dash burns before R lands and Way of the Wanderer passive shield drops fast under Jaws of the Beast
Champions Yasuo beats
- Corkibot
Wind Wall (W) eats Phosphorus Bomb (Q) and the entire Missile Barrage (R). Steel Tempest (Q) chains poke through minions and Sweeping Blade (E) closes the gap before Valkyrie (W) resets. Two-thirds of Corki's damage in a trade vanishes.
- Corkimid
Wind Wall (W) eats Phosphorus Bomb (Q) and the entire Missile Barrage (R), removing two thirds of Corki's damage. Sweeping Blade (E) closes through minions and Steel Tempest (Q) knockup follows once Way of the Wanderer (P) shield procs.
- Ahrimid
Wind Wall (W) eats Charm (E) and the orb of Q on reaction. Ahri loses her setup tool and her main poke at the same time, and Steel Tempest (Q) plus Sweeping Blade (E) keep him inside her trade range with no commitment.
- Akalimid
Wind Wall (W) eats every Five Point Strike (Q) poke from outside melee, so Akali cannot chip his HP pre-6. Steel Tempest (Q) plus Sweeping Blade (E) wins every short trade and shoves her under tower past her level-3 spike.
- Akshanmid
Wind Wall (W) eats Avengerang (Q), every empowered auto during Heroic Swing (E), and every bullet of Comeuppance (R). A single well-timed wall flips the whole trade and lets Steel Tempest (Q) plus Sweeping Blade (E) all-in him for free.
- Aniviamid
Wind Wall (W) blocks Flash Frost (Q) outright — the chill never lands and the Frostbite (E) double damage threat collapses. Without chill the E base damage halves and the lane becomes a melee fight Anivia cannot win.
- Ashebot
Wind Wall W blocks Volley W cone poke, Ranger's Focus Q ranged autos, and the all-important Enchanted Crystal Arrow R global stun. Ashe has no dash, so once Yasuo lands his airborne setup Last Breath R deletes her without follow-up CC needed.
- Aurelion Solmid
Wind Wall (W) blocks the entire Breath of Light (Q) breath line — ASol's main damage source becomes useless mid-trade. Steel Tempest (Q3) plus Sweeping Blade (E) punishes the missed channel with an all-in he cannot kite from outside Astral Flight (W).
- Auroramid
Wind Wall (W) negates both the outbound Twofold Hex (Q) and the recast pull-back, removing roughly half of Aurora's lane damage in a single ability. Steel Tempest (Q3) plus Sweeping Blade (E) then all-ins her through the cooldown gap.
- Azirmid
Wind Wall (W) eats every Conquering Sands (Q) soldier line and the Emperor's Divide (R) wall projectile follow-up. With his main poke neutralized Azir is a melee mage with no melee tools, and Steel Tempest (Q3) plus Sweeping Blade (E) all-ins him.
- Brandmid
Wind Wall (W) blocks Sear (Q) and the projectile path of Pyroclasm (R). Sweeping Blade (E) minion-hops Yasuo through the Pillar of Flame (W) zone, and Steel Tempest (Q3) plus Last Breath (R) all-ins Brand before any stun lands.
- Caitlynbot
Wind Wall W blocks every meaningful damage spell Caitlyn casts — Piltover Peacemaker Q poke, 90 Caliber Net E displacement projectile, and the Ace in the Hole R execute bullet. After level 6 Yasuo walks through her poke and Q-R her once allies set up a knock-up.
- Dr Mundotop
Wind Wall (W) blocks Infected Bonesaw (Q), removing Mundo's only ranged poke. Steel Tempest (Q) crit on Sweeping Blade (E) dash ignores Maximum Dosage (R) regen, and Last Breath (R) knockup chains through Goes Where He Pleases (P) after the first CC is consumed.
- Ezrealbot
Wind Wall W blocks Mystic Shot Q poke and the Trueshot Barrage R global. Ezreal's only mobility is Arcane Shift E on a long cooldown, so once Yasuo predicts the blink he Q-tornado knock-up follows and Last Breath R bursts him before he Flashes out.
- Fiddlesticksjungle
Wind Wall (W) blocks Terrify (Q) single projectile and most of Reap (E). It negates the engage cast at the worst moment, leaving Fiddle channeling Crowstorm (R) with no follow-up while Steel Tempest (Q) chunks him during the cast.
- Galiomid
Wind Wall (W) blocks Winds of War (Q) windblasts entirely, removing Galio's only ranged pressure tool in lane. Steel Tempest (Q) auto-attack poke chips down the HP bar while Galio cannot retaliate without committing Justice Punch (E) into melee range.
- Hweimid
Wind Wall (W) blocks every Hwei subspell projectile (Subject: Disaster (Q), Subject: Torment (E), Spiraling Despair (R)). Sweeping Blade (E) dashes past slows and Steel Tempest (Q) third-hit knockup ends the trade before he completes a passive signature.
- Jhinbot
Wind Wall W blocks Dancing Grenade Q poke, Deadly Flourish W root, and Curtain Call R ultimate sniper bullets. Jhin has no dash and Captive Audience E traps are short zoning, so once Yasuo gets Sweeping Blade onto him the trade is over fast.
- Jinxbot
Wind Wall (W) blocks every rocket Q (Fishbones) projectile and every Super Mega Death Rocket! (R) shot entirely. Sweeping Blade (E) dashes onto Jinx during minigun stacking, and Last Breath (R) airborne combo chains a knockup that traps her with no escape.
- Melmid
Wind Wall (W) eats Mel's entire Radiant Volley (Q) barrage and the projectile portion of her basic attacks under Searing Brilliance (P). Yasuo strips her damage profile in a 3-second window long enough to Sweeping Blade (E) plus Last Breath (R) all-in.
- Naafirimid
Wind Wall (W) blocks both Darkin Daggers (Q) daggers outright, deleting Naafiri's main lane damage and bleed setup. Steel Tempest (Q3) tornado knock-up cancels Hounds' Pursuit (R) dash window and Last Breath (R) all-in finishes her after the wall expires.
- Neekomid
Yasuo Wind Wall (W) blocks her entire Q + E poke pattern and his Steel Tempest (Q) third-cast tornado knocks her out of Pop Blossom (R) channel windup. He punishes Neeko's 1.25s R cast immobility window with Last Breath (R) gap-close burst.
- Oriannamid
Yasuo's Wind Wall blocks every Command: Attack projectile and the Ball travel itself when she sends it as a missile, neutralizing both her poke and her Command: Shockwave setup.
- Qiyanamid
Yasuo's Wind Wall blocks Edge of Ixtal's rock projectile — the long-range stun that sets up Qiyana's R — forcing her to engage in melee without crowd control prep. Steel Tempest tornado knocks Qiyana out of Audacity dash mid-cast,
- Skarnerjungle
Sweeping Blade (E) dashes through the cast of Ixtal's Impact (E) before the wall collision lands, breaking the engage. Wind Wall (W) blocks projectiles but more importantly the Last Breath (R) knock-up window starts the moment Impale (R) suppression ends.
- Taliyahmid
Yasuo's Wind Wall W blocks every Threaded Volley Q rock and the Seismic Shove W landing telegraph for 4 seconds of uptime. Sweeping Blade E dashes through Unraveled Earth E mines without triggering them, Steel Tempest Q knock-up sets up Last Breath R,
- Viktormid
Yasuo Wind Wall (W) eats Hextech Ray (E) on the cast line and Arcane Storm (R) projectiles inside the column, so Viktor only safe poke gets refunded. Sweeping Blade (E) dive through Gravity Field (W) tick lands Last Breath (R) on knock-up before Glorious Evolution shield procs.
- Xerathmid
Wind Wall W blocks both Arcanopulse and Shocking Orb on demand, removing Xerath's entire poke and self-peel package in a single cooldown. Sweeping Blade E lets Yasuo dash through the minion wave onto Xerath, and Last Breath locks the channel-bound mage.
- Yonemid
Yasuo's Sweeping Blade E lets him stick on Yone indefinitely; once Yasuo reaches Immortal Shieldbow the lifesteal trade flips in his favor. Yone's Soul Unbound E dash returns to his start position, but Yasuo simply follows the spirit and re-engages on landing.
- Ziggsmid
Yasuo's Wind Wall W blocks Ziggs' Bouncing Bomb Q projectile entirely and even Mega Inferno Bomb R fragments if placed right. Sweeping Blade E dashes through Hexplosive Minefield E slow ring to close the gap. The lane is lost the moment Yasuo has W up.
- Zileanmid
Yasuo's Wind Wall W deletes Zilean's incoming Time Bomb Q mid-flight, voiding the entire stun setup. Sweeping Blade E dashes through the bomb area before it arms, and Last Breath R locks Zilean during his Rewind W cooldown when he has no escape mobility.
- Zoemid
Yasuo's Wind Wall W blocks both Paddle Star! Q and Sleepy Trouble Bubble E projectiles for 4 seconds — Zoe's entire kit is single-cast projectiles, so the wall deletes her trade window outright. Sweeping Blade E dashes through minions onto her after the wall expires.