See Hwei's counters
Patch 16.12mid

Hwei Mid Build & Guide — Patch 16.12

Hwei

Tactical Dashboard

Difficulty
Damage
MAGIC
Class
Mage / Artillery
Patch
16.12

Core Abilities

Signature of the Visionary
Damaging an enemy champion primes them. A second damaging spell completes the signature, which detonates after a short delay for AOE magic damage.
Subject: Disaster
Subject: Disaster
Opens 3 damaging subspells. QQ fireball (% max HP), QW delayed bolt (bonus damage vs isolated/immobilized), QE path of slowing lava pools.
Subject: Serenity
Subject: Serenity
Opens 3 utility subspells. WQ ally speed line, WW shield-over-time pool, WE three empowered casts that add damage and refund mana per use.
Subject: Torment
Subject: Torment
Opens 3 crowd-control subspells. EQ flee fear cone, EW lingering eye that fires a homing root, EE delayed jaws that pull and slow.
Spiraling Despair
Spiraling Despair
Long-range projectile that sticks to the first champion hit, expanding into a slow zone, then explodes for heavy magic damage.

Skill Order

1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R
17
W
18
W

Primary Combo

EEWQQWAA

Core Items

Luden's Companion
Sorcerer's Shoes
Void Staff
Rabadon's Deathcap
Shadowflame

Situational Items

Zhonya's Hourglass
Zhonya's Hourglass
vs assassins with multiple gap-closers (Zed, Akali, Talon) — stasis buys time for cooldowns and team peel
Banshee's Veil
Banshee's Veil
vs single-target magic CC (Ahri charm, Lissandra R, Twisted Fate stun) that locks you before you can cast
Morellonomicon
Morellonomicon
vs healing-stacking comps (Soraka, Vladimir, Dr. Mundo) where the Grievous Wounds passive blocks regen
Ionian Boots of Lucidity
Ionian Boots of Lucidity
alternative boots when the team needs faster R uptime and your matchup does not require flat magic penetration

Runes

Primary · Sorcery
Arcane Comet
KeystoneArcane Comet
Manaflow Band
Manaflow Band
Transcendence
Transcendence
Scorch
Scorch
Secondary · Inspiration
Biscuit Delivery
Biscuit Delivery
Cosmic Insight
Cosmic Insight
Stat shards
Adaptive ForceAdaptive ForceHealth Scaling
Offense · Flex · Defense
Why these runes

Sorcery primary: any EW root or QE slow guarantees an Arcane Comet proc on the follow-up Q, adding free poke. Manaflow Band sustains Hwei's heavy mana cost, Transcendence shaves cooldowns off his nine subspells, Scorch closes kills.

Why secondary

Inspiration secondary: Biscuit Delivery offsets Hwei's awful early mana, Cosmic Insight reduces summoner cooldowns so you have Flash up more often during teamfights.

When to switch secondary

Into heavy-poke artillery (Xerath, Vel'Koz), swap Inspiration to Resolve with Second Wind (regen vs poke) and Overgrowth (extra HP late) to survive long-range trades you cannot answer.

Win Condition

Combo a passive proc with QW Severing Bolt on a rooted or slowed target during objective fights, then layer R from max range to lock the enemy into your team's follow-up.

Weakness

No dash and no escape. Every subspell has a cast time, so any all-in that closes the gap (assassin, diver) before you can finish a CC sequence usually kills you.

Overview

Hwei is a long-range artillery mage with the deepest spell kit in the game: each of his Q, W, and E opens a small menu of three subspells, giving him nine ability presses plus the R. He plays the same role as a control mage in mid lane (zone enemies out of farm, poke their HP from range, lock them down with crowd control, snipe stragglers) but trades raw simplicity for adaptability — every wave you choose between damage, utility, and crowd control depending on the situation. Hwei is fragile and immobile: positioning behind the front line (your team's tank or bruiser that absorbs hits) is mandatory.

His game plan is layered: prime a target with one damaging subspell to start the passive Signature of the Visionary, then complete the signature with a second damaging cast for AOE bonus magic damage. The cleanest opener in lane is EW (the homing eye that roots) followed by QW (Severing Bolt, which gains huge bonus damage against rooted or immobilized targets). Outside lane the kit shifts toward control: WQ for ally movement speed, WW for a shield pool, EE jaws to pull a clumped enemy team into your AOE.

Recommended Build

Starting items: Doran's Ring Doran's Ring + 2 Health Potion Health Potions. Mana sustain is critical: Hwei's subspells burn mana fast, and Doran's Ring's regen is the cheapest way to stay in lane until you finish your first Lost Chapter Lost Chapter component on the way to Luden's Companion.

Core items (in order):

  1. Luden's Companion Luden's Companion — burst spike, mana sustain for the constant subspell rotation, and ability haste that brings every subspell off cooldown faster.
  2. Sorcerer's Shoes Sorcerer's Shoes — flat magic penetration. Every passive signature explosion benefits from the pen, and you typically aim at squishy targets.
  3. Void Staff Void Staff — percentage magic penetration. Buy as the third item the moment any priority enemy buys a Magic Resist piece — Hwei scales heavily with multiplied AP, so unblocked damage is mandatory.
  4. Rabadon's Deathcap Rabadon's Deathcap — your highest-AP slot. The 35% AP multiplier amplifies every subspell and the passive explosion equally.
  5. Shadowflame Shadowflame — extra burst with the HP-threshold passive (passive of an item that activates when the enemy is below a health threshold, here 35% HP) lining up with R explosion damage.

Situational items:

  • Zhonya's Hourglass Zhonya's Hourglass — into assassins with multiple gap-closers (Zed, Akali, Talon). Stasis buys the time you do not have because Hwei has no dash.
  • Banshee's Veil Banshee's Veil — into single-target magic CC (Ahri charm, Lissandra R, Twisted Fate stun). The shield blocks the lock that would otherwise interrupt your subspell cast.
  • Morellonomicon Morellonomicon — into healing-stacking comps (Soraka mid, Vladimir, Dr. Mundo top). The Grievous Wounds passive cuts the regen they rely on.
  • Ionian Boots of Lucidity Ionian Boots of Lucidity — alternative to Sorcerer's Shoes Sorcerer's Shoes when the team needs faster R uptime more than penetration.

Boots: Sorcerer's Shoes Sorcerer's Shoes is default. Switch to Ionian Boots of Lucidity Ionian Boots of Lucidity if your team needs more R uptime as a finisher tool.

Skill order: Max Q first (your damage subspells, where most kills come from), E second (CC subspells), W last. Take a point in R at levels 6, 11, 16.

Runes: Primary Sorcery with Arcane Comet, Manaflow Band, Transcendence, Scorch. Secondary Inspiration with Biscuit Delivery and Cosmic Insight. Swap secondary to Resolve (Second Wind + Overgrowth) into heavy-poke matchups.

Pick into / Counterpicks

Draft-level matchups: when this pick shines and which champions are picked against it. Mechanical reasoning, not winrate.

Champions Hwei beats

  • Immobile mage without dash

    Subject: Torment (E) homing eye locks Karthus without movement ability, chaining a guaranteed Subject: Disaster (Q) Severing Bolt for huge damage. Requiem (R) channel is interrupted by the root, and Lay Waste (Q) zone Q is sidestepped by Hwei's range.

    Karthus
  • Immobile mage without dash

    Subject: Torment (E) eye roots Veigar before he can complete Event Horizon (E) cage setup; Phenomenal Evil Power (P) stacking requires standing still. Subject: Disaster (Q) Severing Bolt punishes the rooted target window, denying Primordial Burst (R) all-in.

    Veigar
  • Immobile mage without dash

    Subject: Torment (E) eye roots Viktor outside Gravity Field (W) stun range, then Subject: Disaster (Q) Severing Bolt deletes a third of his HP. Hextech Ray (E) cast window is too long to dodge the homing eye, and Arcane Storm (R) tick can't catch the kited mage.

    Viktor
  • Slow melee bruiser in lane

    Hwei outranges Knuckle Down (Q) auto reach at every level and keeps Sett slowed with Subject: Torment (E) ground pool. Without a dash he cannot reach the cast position without burning Flash, and Facebreaker (E) stun needs two stacks he never lands.

    Sett
  • Telegraphed close-range mage

    Summon: Tibbers (R) engage requires close range and has a Pyromania (P) stack tell. Hwei pre-casts Subject: Torment (E) from fog, roots Annie on the engage, and Subject: Disaster (Q) Severing Bolt resets the trade before Disintegrate (Q) stun chains.

    Annie

Champions that beat Hwei

  • Mobile assassin with multi-dash

    Living Shadow (W) plus Death Mark (R) dashes beat Hwei's slow cast times — while he selects a subspell, Zed is already inside hitbox with Razor Shuriken (Q) plus Shadow Slash (E) ready. Subject: Torment (E) eye does not lock targets mid-shadow swap.

    Zed
  • Longer-range artillery mage

    Arcanopulse (Q) 1400 range out-pokes Subject: Disaster (Q) at 1050; Xerath forces Hwei to cast under Eye of Destruction (W) AOE pressure. Hwei has no escape and no way to close the gap, so every wave bleeds his HP before Rite of the Arcane (R) finishes him.

    Xerath
  • Wind Wall duelist with dash

    Wind Wall (W) blocks every Hwei subspell projectile (Subject: Disaster (Q), Subject: Torment (E), Spiraling Despair (R)). Sweeping Blade (E) dashes past slows and Steel Tempest (Q) third-hit knockup ends the trade before he completes a passive signature.

    Yasuo
  • Time-rewind mobile assassin

    Parallel Convergence (W) stun shuts down Subject: Torment (E) eye setup before the root fires; Phase Dive (E) dash beats Hwei's cast windup. Chronobreak (R) undoes any combo damage Hwei lands by rewinding HP plus position out of the cast zone.

    Ekko
  • Long-range mage with point-and-click execute

    Light Binding (Q) root outranges Subject: Torment (E) eye lock, and Final Spark (R) executes through Subject: Serenity (W) shield-pool. Lucent Singularity (E) zone slows Hwei during his cast windup, denying the signature passive combo.

    Lux

Key matchups

  • Yasuo / Yone: Wind Wall blocks every Hwei subspell projectile (Q, EW, R). Hold E and W until they push abilities; never face-cast a QQ fireball into a Wind Wall up.
  • Zed / Akali: Diving threats (champions who jump on you under tower to kill you despite tower shots). They beat Hwei's cast times. Buy Zhonya's Hourglass Zhonya's Hourglass as your second item after Luden's Companion Luden's Companion. Pre-cast EW from fog before you walk to last-hit a minion, never face-up.
  • Orianna: Even matchup that scales toward her in teamfights. You out-poke her in lane with QQ-passive procs but she wins clumped fights with R Shockwave; in late-game positioning, stagger from your team so her R cannot catch you and the carry together.
  • Twisted Fate: Roam priority race. He has gold-card stun and global R; track his ulti with vision wards on river and tri-bush. If he picks gold card on you, EW root him before he closes the gap.
  • Veigar: Even-to-favorable in lane. His E cage is your only real threat (steps inside = stunned). Stand outside the cage radius when poking; QW Severing Bolt punishes him hard if he eats his own root by mistake.

Power spikes & win conditions

  • Level 2: With one point in Q (Disaster) plus your starting E, you have a damaging subspell plus a CC subspell. EW root into QW Severing Bolt is a real all-in window (a full commit fight, not just a quick trade) if their jungler is not nearby.
  • Level 6: First Spiraling Despair unlocks objective control. The R sticks to the first champion hit and expands a slow zone, perfect for setting up your own jungler on Scuttle Crab fights.
  • Luden's Companion Luden's Companion completion (~ minute 13-15): Wave control flips. With Luden's mana sustain you can shove any wave with QQ + QE in one rotation, freeing roams and bot dives.
  • 3-item spike (Void Staff Void Staff online, ~ minute 27-30): Hwei's combo damage with passive proc bypasses the first MR item enemies bought. Force objective fights when your front line is alive.

Common mistakes

  • Spamming Q on cooldown without setup. Always open with E (CC subspell) or hit a target already slowed/rooted by an ally. Naked QQ fireballs from neutral position are dodged on reaction by anyone with a dash and waste mana.
  • Picking the wrong subspell under pressure. Subspells are committed once you press the menu key — there is no cancel. Practice picking the right finisher in custom games or normal queue before relying on Hwei in ranked: QW for isolated targets, QE for waveclear, QQ for chip damage on low-HP targets.
  • Forgetting the passive signature requires two different abilities. Two QQ casts in a row do not detonate the passive. The signature triggers only when a second damaging spell from a different subspell hits — typically QQ then QW, or EW root then QW Severing Bolt.
  • Using R as a damage finisher instead of a setup tool. Spiraling Despair's main value is the slow zone for follow-up, not the explosion damage. Cast it first to lock the enemy into your team's combo, then layer your subspells on top.
  • Standing at max range in teamfights with no peel. Hwei has no dash. Maximum projectile range puts you outside your team's protection, and a single flank assassin deletes you. Stand at the second-furthest position so a peeler (your support's ability that protects you from divers) can intervene.

Advanced tip

Use WE Stirring Lights to convert dead time into burst (high damage concentrated in 1-2 seconds). Pre-cast it before you walk into a teamfight: it places three empowered charges on your next three abilities or auto-attacks, each adding bonus magic damage and refunding mana. The optimal usage is WE → EW eye → QW Severing Bolt → auto-attack on the rooted target: every cast in the chain consumes one charge, and the mana refunds let you immediately follow up with R on a second target without going OOM (running out of mana mid-fight).

Past patches

No previous versions available.

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