Malphite
Champions that beat Malphite
- Brandjungle
Unstoppable Force (R) groups enemies in a tight AOE knock-up. Pillar of Flame (W) plus Conflagration (E) blaze on the airborne pile lets Sear (Q) stun-chain into Pyroclasm (R) bounces — full teamwipe before Malphite can disengage.
- Brandmid
Unstoppable Force (R) groups enemies in a tight knock-up. Pyroclasm (R) bounces between every grouped champion and Sear (Q) stuns the ablaze front line for a teamwipe — Malphite's engage becomes Brand's win condition.
- Aniviamid
Unstoppable Force (R) is Malphite's only real engage tool. Crystallize (W) splits the team in two on the dash — if Anivia walls between the initiator and the follow-up, the wombo lands on one or two targets, not five.
- Heimerdingertop
Seismic Shard (Q) telegraphs the commit; Unstoppable Force (R) is point-and-click but requires walking through the turret coverage to reach Heimer. CH-2 Electron Storm Grenade (E) stun pre-empts the R animation and Hextech Micro-Rockets (W) chip cracks Granite Shield (P).
- Kennentop
Kennen pokes from outside Malphite's auto-attack range and Lightning Rush (E) disengages Unstoppable Force (R) dash with Move Speed. Thundering Shuriken (Q) outranges Seismic Shard (Q) and Slicing Maelstrom (R) stuns Malphite mid-Ground Slam (E) cast.
- Olaftop
Ragnarok cleanses Malphite's Unstoppable Force knock-up the moment he lands, removing the only engage tool his team's win condition depends on. Olaf walks through Ground Slam slow and Seismic Shard slow with R immunity.
- Oriannamid
Malphite's Unstoppable Force is a long-range dash that clusters enemies inside the knock-up landing zone — Command: Shockwave parked there catches three or more enemies for a wombo follow-up. Granite Shield armor cannot block Command: Attack's magic damage poke from 815 range.
- Rumbletop
Granite Shield is 10% of his max health; Thunderclap (W) and Ground Slam (E) convert armor into damage, but Flamespitter (Q) and Electro Harpoon (E) are magic damage: none of the armor he stacks reduces them. Liandry's percent-health burn melts the pool instead.
- Ryzemid
Unstoppable Force (R) is his only gap-closer and the dash has a long travel-time telegraph. Spell Flux (E) into Rune Prison (W) roots him the moment the R lands, and Granite Shield only soaks one Overload (Q) before Arcane Mastery's bonus mana damage burns through it.
- Shyvanajungle
Unstoppable Force (R) is his only gap-closer and has a clear travel-time telegraph. Dragon's Descent (R) fears him mid-R cast and interrupts the knock-up, and in Dragon Form the wider Molten Burst (E) covers the whole cluster he was about to land on.
- Singedtop
Seismic Shard (Q) is Malphite's only ranged tool and the slow is easy to walk through with Noxious Slipstream passive Move Speed. Ground Slam (E) needs Singed inside melee range, and Mega Adhesive (W) grounding stops him casting Unstoppable Force (R) in the first place.
- Skarnerjungle
Unstoppable Force (R) is Malphite's only gap-closer and has a clear travel-time telegraph. Seismic Bastion (W) shield blunts the R knock-up burst, then Impale (R) suppresses Malphite mid-channel of his next engage — Granite Shield passive does not block suppression.
- Sylasmid
Hijack copies Unstoppable Force and gives Sylas the long-range knock-up teamfight starter his base kit lacks. He waits for the enemy to clump on an objective, steals the ult before committing E1, and the stolen Unstoppable Force initiates the fight on his timing.
- Trundletop
Subjugate (R) steals Malphite's armor and magic resist outright, neutralizing Granite Shield (P). Pillar of Ice (E) blocks the Unstoppable Force (R) path, Chomp (Q) steals his Attack Damage, and Frozen Domain (W) hands Trundle attack speed and 25% more healing.
- Tryndameretop
Undying Rage hard-counters Malphite's burst — Unstoppable Force R does little while Tryndamere sits at 1 HP for 5s. Watch Ground Slam E instead — it slows attack speed, the only stat that matters here. Granite Shield absorbs up to 10% max health, wasting early swings.
- Urgottop
Urgot W Purge ticks Echoing Flames faster than Granite Shield can refresh, and Q Corrosive Charge slow denies him the walk-up Seismic Shard (Q) trade pattern. Unstoppable Force (R) cannot be interrupted, so hold E Disdain for the landing — its 1.5-second stun resets the fight.
- Vaynebot
Vayne pokes from outside Malphite's auto-attack range and Tumble (Q) disengages Unstoppable Force (R) dash with reposition. Silver Bolts (W) percent-HP true damage shreds Malphite's tank stats and Condemn (E) knock-back interrupts Seismic Shard (Q) gap-close.
- Viktormid
Malphite telegraphs stacking on his Unstoppable Force (R) leap, so Viktor steers Arcane Storm (R) onto the cluster for ten seconds of AOE damage. Gravity Field (W) stuns him during Seismic Shard (Q) walk-up and Hextech Ray (E) shreds through Granite Shield passive refresh
- Wukongtop
Black Cleaver plus Crushing Blow (Q) armor shred cuts through the armor Malphite stacks, breaking Granite Shield's 10% absorb early instead of letting it recharge. Warrior Trickster (W) turns Wukong invisible as Unstoppable Force (R) lands, so the charge hits empty ground.
- Xerathmid
After Malphite commits Unstoppable Force R into the backline he has zero follow-up mobility and Granite Shield is broken. Xerath's W slows him in place mid-engage and Eye of Destruction center-hit plus charged Arcanopulse chunks his HP bar fast.
Champions Malphite beats
- Aatroxtop
Granite Shield (P) eats the first Q3 edge hit, not the knock-up. Unstoppable Force (R) is a 1000-range dash, side-steppable, but Aatrox has no dash long enough to escape the landing zone mid-Q3; it chains into Ground Slam (E) attack speed slow that kills his drain pattern.
- Ambessatop
Granite Shield passive plus stacked armor blunts the % max HP scaling on Cunning Sweep (Q) and Sundering Slam (Q2). Unstoppable Force (R) is a 1000-range dash, not a point-and-click, but its knock-up still interrupts every dash combo before Public Execution (R) lands.
- Camilletop
Unstoppable Force (R) is a 1000-range dash, not a point-and-click; it still interrupts Hookshot (E) mid-flight and the Tactical Sweep (W) charge if caught. Granite Shield (P) absorbs Precision Protocol (Q1) opener, and Ground Slam (E) shreds her attack-speed kite pattern.
- Fioratop
Unstoppable Force (R) is a 1000-range dash, not a point-and-click; Riposte (W) must be spent before Malphite launches, since nothing is left to block mid-flight. Granite Shield (P) absorbs the Lunge (Q) opener, and Ground Slam (E) cuts the attack speed Grand Challenge (R) needs.
- Gangplanktop
Unstoppable Force (R) is point-and-click knockup with no skillshot to dodge — Remove Scurvy (W) cleanses CC but only after the engage lands. Ground Slam (E) attack-speed slow neutralizes Parrrley (Q) on-hit cadence; Granite Shield (P) eats poke damage.
- Gnartop
Unstoppable Force (R) flash-engages Gnar's back line before he can transform and pick his wall. Once initiation lands, GNAR! (R) becomes peel instead of pickoff; Seismic Shard (Q) slow keeps Mini Gnar in melee where Granite Shield (P) tanks the Q poke.
- Gragastop
Unstoppable Force (R) point-and-click knockup chains longer than the Aftershock keystone window; he answers Gragas's engage with his own and outscales with Granite Shield (P) HP regen. Seismic Shard (Q) slow keeps Gragas in melee for the Ground Slam (E).
- Gwentop
Unstoppable Force (R) crowd control chain locks Gwen out of Hallowed Mist (W) activation; once stunned mid Skip 'n Slash (E) she eats the full combo before mist can drop. Granite Shield (P) HP regen tanks Q poke and Seismic Shard (Q) slow keeps her in melee.
- Jaycetop
Granite Shield (P) absorbs the Cannon Q + AA opener, and Malphite itemizes through Jayce poke with Plated Steelcaps + Frozen Heart very quickly. Unstoppable Force (R) flash-engages past the Hammer Thundering Blow (E) knockback window and locks Jayce for the team.
- Jinxbot
Unstoppable Force (R) is a long-range hard engage that deletes Jinx without dashes — Switcheroo! (Q) reload time stalls her response and Flame Chompers! (E) traps die outside the engage path.
- Kaynjungle
Unstoppable Force (R) lands point-and-click during Shadow Step (E) wall-walk — Kayn cannot disengage. Ground Slam (E) attack-speed slow cuts Reaping Slash (Q) follow-up DPS, and Granite Shield (P) absorbs the Umbral Trespass (R) burst at pre-form skirmishes.
- Naafirimid
Thunderclap (W) plus armor stacks remove Naafiri's auto-attack DPS and Unstoppable Force (R) knock-up removes her from her hounds, stopping the chase before Darkin Daggers (Q) bleed lands. Ground Slam (E) AOE attack speed cut breaks the pack's auto-attack chain.
- Nidaleejungle
Unstoppable Force (R) point-click knock-up chains through Nidalee's cougar form, which has zero CC, and cancels Aspect of the Cougar (R) mid-toggle. Seismic Shard (Q) Move Speed steal denies brush Prowl (P) kite and Granite Shield (P) absorbs Javelin Toss (Q) burst.
- Riventop
Unstoppable Force (R) is a long-range dash no crowd control can stop; it knocks Riven up mid Broken Wings (Q) and cancels her Blade of the Exile (R) animation. Granite Shield plus Thunderclap (W) armor scaling means her early Q-AA combos chip the shield without breaking it.
- Setttop
Unstoppable Force (R) cannot be stopped by CC and its knock-up cancels Sett's W and R windups, but he stays targetable throughout. Granite Shield is 10% of his max health; Ground Slam (E) turns his armor into damage and cuts Sett's attack speed, so Knuckle Down chips him slowly.
- Teemotop
Malphite's Unstoppable Force (R) is a charge that knocks him airborne, not a stun, so Blinding Dart (Q) cannot proc off it, and it lands on his 615-health frame. Granite Shield absorbs the opening Toxic Shot (E) tick, and Seismic Shard (Q) steals his Move Quick (W) speed.
- Wukongjungle
Malphite Granite Shield passive plus armor stacking blunt Crushing Blow (Q) armor-shred trade, and Unstoppable Force (R) AOE knock-up beats Cyclone (R) in priority because it lands first. Seismic Shard (Q) slow chains Wukong before Nimbus Strike (E) gap-close lands.
- Yasuomid
Ground Slam (E) cuts Yasuo's Attack Speed by 30-50% for 3s, denying his auto-attack damage, and Granite Shield (P) eats the Steel Tempest (Q3) burst. Trade-off — your Unstoppable Force (R) also turns on his Last Breath (R), so engage only when your team can follow up first.
- Yonetop
Unstoppable Force R is an AOE knock-up Soul Unbound does not dodge, the body left behind cannot be touched, but the spirit you are steering is a normal targetable unit, so the charge lands on it. Granite Shield passive plus armor stack neutralize tornado burst.
- Zaahentop
Unstoppable Force R interrupts Aureate Rush E mid-dash and stuns Zaahen out of the Q recast window. Granite Shield passive plus armor stack neutralize the Q1 plus Q2 burst, and Ground Slam E attack speed slow disables Cultivation of War passive stacking.