Ryze
Champions that beat Ryze
- Aatroxtop
Ryze has zero dashes pre-Flash to dodge Infernal Chains (W); once pulled into melee, a Q3 edge knock-up plus Umbral Dash (E) reset chunks him before Rune Prison (W) can root and trade back.
- Akalimid
Shuriken Flip (E) plus Perfect Execution (R) double-dash blink onto Ryze inside 615 cast range, and Twilight Shroud (W) breaks targeted Rune Prison (W) line of sight before the root lands. Five Point Strike (Q) energy refunds keep her sticking on the next combo cycle.
- Lissandramid
Frozen Tomb (R) is a point-and-click stun-self-stasis that drops Ryze before he can finish the Spell Flux (E) into Rune Prison (W) combo. Glacial Path (E) reactivates as a teleport and Ring of Frost (W) is an AOE root that catches the short Ryze cast range every trade.
- Ornntop
Pre-level 6 Ryze cannot duel Doran's Shield Ornn with Grasp proccing every 4 seconds. Volcanic Rupture pillar pierces Spell Flux passive shield procs, and Searing Charge into Brittle stun locks him before Rune Prison root can fire.
- Qiyanamid
Ryze has zero dash — Audacity's 650-unit targeted dash closes inside Overload range before he can build mana stacks, and rock-empowered Edge of Ixtal wall-stun cancels Rune Prison root setup.
- Xerathmid
Ryze relies on Overload poke from inside short Spell Flux range, forcing him into Xerath's max-charge Arcanopulse window every cooldown. Rune Prison root is a melee-distance threat; Xerath never enters that range and chunks Ryze every step-up on the wave.
- Zaahentop
Ryze must step into short Spell Flux E range to deal damage. Dreaded Return W pulls him mid-cast and chains into Q1 plus Q2 knock-up before he can disengage with Realm Warp R, and Rune Prison W root is too short-range to peel Zaahen mid-dash.
- Zedmid
Living Shadow (W) plus Death Mark (R) double-dash blink onto Ryze inside the 615 cast range during the Rune Prison (W) windup. Razor Shuriken (Q) pokes from 900 while Ryze stacks mana, and the Contempt for the Weak passive amplifies the kill threshold on low-HP backs.
Champions Ryze beats
- Gangplanktop
Rune Prison (W) point-and-click root locks Gangplank during Powder Keg (E) detonation timing — Remove Scurvy (W) cleanses the root only once per rotation. Overload (Q) ranged poke chips outside Parrrley (Q) range and Realm Warp (R) flanks the back line.
- Garentop
Decisive Strike (Q) silences for ~1.5 seconds at melee range and Judgment (E) is a stationary spin. Ryze plays at 615 range so Garen has no real gap-closer outside flash, and Rune Prison (W) roots him during the spin-up before Demacian Justice (R) execute is online.
- Malphitetop
Unstoppable Force (R) is his only gap-closer and the dash has a long travel-time telegraph. Spell Flux (E) into Rune Prison (W) roots him the moment the R lands, while Granite Shield passive does nothing against Overload (Q) magic damage stacked through Arcane Mastery.
- Renektontop
Slice and Dice (E) covers ~400 units of dash and Cull the Meek (Q) is melee-only — both fall short of Ryze's 1000-range Overload (Q) poke. Stack mana with Doran's Ring while kiting his Ruthless Predator (W) stun, and the Rod of Ages spike out-trades his fury-bar burst window.
- Shentop
Spell Flux (E) into Rune Prison (W) root chain locks Shen mid Shadow Dash (E) cast, and Overload (Q) bounces between fluxed targets for max-HP damage that ignores armor. Realm Warp (R) global escape negates the Stand United (R) flank angle from across the map.
- Sylasmid
Abscond/Abduct (E) dashes land Sylas inside Ryze's 615 Spell Flux (E) range, and Chain Lash (Q) is a telegraphed AOE he must commit to. Rune Prison (W) roots him before Kingslayer (W) resets the dash, and Realm Warp (R) denies the flank angle he needs for Hijack (R).
- Veigarmid
Baleful Strike (Q) is a skill-shot poke and Event Horizon (E) is a stationary cage — Veigar has no mobility outside flash. Spell Flux (E) into Rune Prison (W) is a guaranteed root, then Overload (Q) bounces between fluxed targets for a clean burst before he can cage Ryze.