Ezreal
Champions that beat Ezreal
- Akalimid
Ezreal lives on Mystic Shot (Q) and Essence Flux (W) linear skillshots that Akali sidesteps with Shuriken Flip (E) dash. Arcane Shift (E) is on a long cooldown — once Hextech Rocketbelt is online, Q plus empowered AA plus R2 clears him before his lane build outscales.
- Brandmid
Conflagration (E) sets blaze through minions and Pillar of Flame (W) zone control denies Arcane Shift (E) safe spots. Once ablaze, Sear (Q) stun catches Ezreal mid Mystic Shot (Q) poke before Trueshot Barrage (R) can reset the lane.
- Caitlynbot
Piltover Peacemaker (Q) and Yordle Snap Trap (W) range exceed Ezreal's 1150 Mystic Shot (Q). He cannot retaliate without stepping into 90 Caliber Net (E) threat zone, so the lane bleeds HP. Ace in the Hole (R) finishes him at low HP after every trade.
- Corkibot
Range is even, but Corki has Valkyrie (W) dash plus instant Phosphorus Bomb (Q) area while Mystic Shot (Q) is single-projectile. Corki can W onto a minion that ate a Q and trade back, while Arcane Shift (E) burns cooldown.
- Fiddlestickssupport
Crowstorm (R) flank punishes Ezreal because Arcane Shift (E) blink range is shorter than R blink plus AOE duration. Terrify (Q) fear cancels Mystic Shot (Q) commit, and Reap (E) silence locks down the post-Arcane Shift kill window cleanly.
- Jhinbot
Jhin's level 1-3 trade pattern outdamages Ezreal before he stacks Rising Spell Force (P). Whisper (P) crit fourth shot plus Dancing Grenade (Q) bounce frontload more burst than Mystic Shot (Q) refunds, and Captive Audience (E) zones his Arcane Shift (E).
- Katarinamid
Mystic Shot (Q) has a 0.25s predictable windup: every Q gives you a W-E-Q burst window. No hard CC to interrupt Death Lotus (R); engage after his Arcane Shift (E) and he dies before he gets safe.
- Leonasupport
Zenith Blade (E) into Shield of Daybreak (Q) stun chain is point-click engage that bypasses Ezreal's safe-range poke. Once locked, Solar Flare (R) AOE stun chains follow-up before Arcane Shift (E) escape. Sunlight (P) marks let the ADC burst free.
- Miss Fortunebot
Miss Fortune wins extended trades because Love Tap (P) rewards attacking different targets — Double Up (Q) bounces force Ezreal to choose between dodging with Arcane Shift (E) or eating chip. Strut (W) active stacks attack speed beat Mystic Shot (Q) reliance on skillshots.
- Rengarjungle
Ezreal's Arcane Shift E is a single short blink on a long cooldown — Rengar's Bola Strike E root catches him mid-recovery before the cooldown returns. Mystic Shot Q poke cannot trade against empowered Savagery burst,
- Shacojungle
Arcane Shift (E) is Ezreal's only blink and has a 19s base cooldown — once it is down, Deceive (Q) blinks behind him during the teamfight setup. Backstab passive turns the empowered crit into a one-shot before Trueshot Barrage (R) can fire as a panic disengage.
- Smolderbot
Dragon Practice (P) stacks bypass Ezreal safety with bonus true damage on Super Scorcher Breath (Q). Achooo! (W) slow plus Flap, Flap, Flap (E) dash close the gap Arcane Shift (E) cannot keep, and MMOOOMMMM! (R) global execute beats Trueshot Barrage (R) on team utility.
- Xerathsupport
Ezreal sits at max Mystic Shot range to poke, but that range is shorter than charged Arcanopulse, so Xerath out-trades him every cooldown. Arcane Shift E is a short-cooldown blink for one cast but cannot escape three artillery shots in sequence from Rite of the Arcane.
- Yasuomid
Wind Wall W blocks Mystic Shot Q poke and the Trueshot Barrage R global. Ezreal's only mobility is Arcane Shift E on a long cooldown, so once Yasuo predicts the blink he Q-tornado knock-up follows and Last Breath R bursts him before he Flashes out.
Champions Ezreal beats
- Amumujungle
Arcane Shift (E) blinks Ezreal out of the Curse of the Sad Mummy (R) radius after Bandage Toss (Q) lands. Mystic Shot (Q) keeps chipping Amumu from 1150 range and Trueshot Barrage (R) finishes him from the other side of the map.
- Apheliosbot
Ezreal's level 2-6 spike is stronger than Aphelios's. Mystic Shot (Q) poke shoves him off the wave before he cycles to ranged Phase (W) options, denying his late-game scaling. Arcane Shift (E) escapes Moonlight Vigil (R) follow-up.
- Dravenbot
Mystic Shot (Q) outranges Draven autos (1150 units vs 550). Poke him off the wave from safe range while Spinning Axe (Q) catch arcs force commit, and Arcane Shift (E) is a panic button against Stand Aside (E) plus Blood Rush (W) dive.
- Kog'Mawbot
Mystic Shot (Q) exceeds Kog'Maw's 500 base range without W activation, and Arcane Shift (E) escapes any return engage attempt. Essence Flux (W) chains burst, and Trueshot Barrage (R) deletes Kog during recall windows or low-HP escape attempts.
- Nilahbot
Mystic Shot (Q) outpokes Nilah's 225 Formless Blade (Q) melee whip range from 1150 units. Arcane Shift (E) blink escapes Slipstream (E) dash commit, and Trueshot Barrage (R) finishes her after Apotheosis (R) cooldown is burned on the early all-in.
- Sejuanijungle
Arcane Shift (E) blinks out of Permafrost (E) range the moment Frost stacks hit 3-4, and Mystic Shot (Q) on hit poke keeps Sejuani permanently low. She lands Glacial Prison (R) but cannot follow up with a second stun because the target is already 475 units away.
- Sivirbot
Ezreal sidesteps Boomerang Blade (Q) slow projectile while landing Mystic Shot (Q). Spell Shield (E) blocks only one cast — bait it with W and burst with Q follow-up. On The Hunt (R) speed cannot catch Arcane Shift (E) blink.
- Skarnerjungle
Arcane Shift (E) blinks out of Ixtal's Impact (E) collision before Skarner can slam him into a wall, and Rising Spell Force passive attack-speed stacks let him peel during the Impale (R) leash range. Trueshot Barrage (R) finishes Skarner mid-R commit.
- Tristanabot
Ezreal's Arcane Shift E blinks out of Tristana's W follow-up burst, and Mystic Shot Q out-ranges her auto-attack at every level. Rising Spell Force passive stack attack-speed scales him out of trades, Essence Flux W mark-procs heal her ADC,