Syndra Counters
Champions that beat Syndra
- Amumusupport
Cursed Touch converts magic damage on a target into bonus true damage. One Bandage Toss (Q) plus Curse of the Sad Mummy (R) chain lets Syndra's Unleashed Power (R) ball burst delete the ADC because every Dark Sphere (Q) hits harder on cursed targets.
- Anniemid
Annie's 600-range Summon: Tibbers (R) Pyromania stun fires faster than the Unleashed Power (R) cast windup. Tibbers DPS kills Syndra before her Dark Sphere (Q) plus Scatter the Weak (E) setup lands.
- Corkimid
Syndra's kill threat starts inside auto-attack range where Hextech Munitions (P) true damage plus Trinity Force outscales her. Valkyrie (W) sidesteps Scatter the Weak (E) stun and Missile Barrage (R) out-pokes Dark Sphere (Q) cast.
- Fizzmid
Syndra's burst needs a Scatter the Weak (E) setup with a slow tell. Playful / Trickster (E) during the cast window makes Fizz untargetable and the Unleashed Power (R) combo whiffs. Urchin Strike (Q) closes inside Dark Sphere (Q) cast range for the kill.
- Kassadinmid
Scatter the Weak (E) only stuns when it pushes a Dark Sphere (Q) into you, so blinking off the sphere line removes her stun entirely. Post-11 Riftwalk (R) closes the gap through the Unleashed Power (R) barrage and Null Sphere (Q) shields the chip damage.
- LeBlancmid
Scatter the Weak (E) stun requires Dark Sphere (Q) hit first — Distortion (W) sidesteps the sphere line, where her stun comes from, and the Sigil of Malice (Q) double-tap deletes Syndra before the Unleashed Power (R) barrage fires.
- Qiyanamid
Syndra has zero dash — Audacity's 650-unit targeted dash closes inside Dark Sphere stack range, and rock-empowered Edge of Ixtal wall-stun cancels Scatter the Weak stun setup.
- Vel'Kozmid
Vel'Koz's Plasma Fission Q out-ranges Syndra's Q and chips her Organic Deconstruction passive stacks on every hit. Tectonic Disruption E knocks her up the moment she tries to E forward.
- Xerathmid
Xerath's Arcanopulse Q gains range the longer he charges, reaching beyond Syndra's 800 Q range, and Rite of the Arcane R adds a second long-range threat. He pokes Syndra off the wave before she can position a sphere for the E stun, and Shocking Orb interrupts any approach.
- Zedmid
Zed's Living Shadow W swap closes the gap dodging Dark Sphere Q skillshot. Once in melee Syndra has no escape from Shadow Slash E slow into Razor Shuriken Q, and at level 6 Death Mark R deletes her before Unleashed Power R hits all spheres.
Champions Syndra beats
- Aniviamid
Anivia has no dash and the Rebirth egg only resets one death per cooldown. Syndra E stuns through a sphere, drops her Q-W-R combo, then re-engages the egg with a second sphere before Glacial Storm zone control can be set up again.
- Heimerdingermid
Dark Sphere (Q) outpokes the H-28 G Evolution Turret (Q) coverage and Force of Will (W) hurls a sphere or a minion into the cluster to chip the turrets down. Unleashed Power (R) point-and-click sphere salvo instakills Heimerdinger at level 6 before he can repair turrets.
- Karthusjungle
Karthus has no dash to dodge the sphere knock-back from Scatter the Weak. Syndra walks a Dark Sphere onto him, E knocks it into his face for the stun, and the Q-W-R chain finishes him before Defile's aura can trade the damage back.
- Sennasupport
Senna wants to stack Absolution souls from the back row and has no dash for the all-in. Syndra drops a Dark Sphere next to her while she farms souls, then E knocks it into her for the stun before Piercing Darkness can heal the trade back.
- Smolderbot
Dark Sphere (Q) setup plus Scatter the Weak (E) knock-back stun denies the stationary Q stack farming, and Unleashed Power (R) one-shots Smolder before 225-stack evolution. Force of Will (W) adds a long-range sphere throw that punishes standing still to cast MMOOOMMMM! (R).
- Veigarmid
Veigar needs to stand on his Event Horizon to land Dark Matter and stack Phenomenal Evil Power. Syndra places a sphere at the cage edge, E stuns him inside his own ring, and the full Q-W-R burst executes before his stack-scaling AP catches up to her base damage.
- Ziggsmid
Ziggs uses Satchel Charge for both damage and self-knockback escape, but it goes on cooldown after one use. Syndra E stuns him the moment his W is down, and with no second escape he eats the whole Q-W-R chain.