Skarner
Champions that beat Skarner
- Ezrealbot
Arcane Shift (E) blinks out of Ixtal's Impact (E) collision before Skarner can slam him into a wall, and Rising Spell Force passive attack-speed stacks let him peel during the Impale (R) leash range. Trueshot Barrage (R) finishes Skarner mid-R commit.
- Nocturnejungle
Duskbringer (Q) gives move-speed on the spectral trail to outrun Ixtal's Impact (E) and invade Skarner's blue side pre-3. Shroud of Darkness (W) spell-shields the Impact stun, and Paranoia (R) global vision dive bypasses any defensive setup.
- Olafjungle
Ragnarok (R) makes Olaf immune to disables for the duration, so Impale (R) suppression simply does not stick. Reckless Swing (E) deals true damage that ignores Skarner's tank stats, and Undertow (Q) axe pickup gives perma move-speed chase through Threads of Vibration.
- Warwickjungle
Eternal Hunger passive heal-on-hit out-trades Skarner's Threads of Vibration max-HP damage, and Infinite Duress (R) is a suppression on a separate cooldown from Skarner's R. Blood Hunt (W) low-HP detection chases Skarner through his Ixtal's Impact (E) approach.
- Yasuomid
Sweeping Blade (E) dashes through the cast of Ixtal's Impact (E) before the wall collision lands, breaking the engage. Wind Wall (W) blocks projectiles but more importantly the Last Breath (R) knock-up window starts the moment Impale (R) suppression ends.
Champions Skarner beats
- Apheliosbot
The Hitman and the Seer passive locks Aphelios into a Weapon Queue System (E) gun cycle and Phase (W) only swaps weapons — he has no dash to break Impale (R) suppression. Ixtal's Impact (E) wall-stun catches him before Moonlight Vigil (R) can fire.
- Karthusjungle
Karthus has no escape outside Death Defied passive revive and Wall of Pain (W) only slows. Ixtal's Impact (E) charges through walls to invade his jungle pre-6, catching him before the Defile (E) farm spike, and Impale (R) suppresses through Requiem (R) channel.
- Kha'Zixjungle
Impale (R) suppression cannot be cleansed by Mercury's Treads — once Skarner tags Kha'Zix, he cannot recast Void Assault (R) out. Ixtal's Impact (E) dash matches Leap (E) mobility, and Threads of Vibration (P) stuns chain through invisibility approach.
- Lee Sinjungle
Skarner's Impale (R) point-and-click suppression ignores Safeguard (W) ward-hop disengage, and Seismic Bastion (W) shield plus Ixtal's Impact (E) terrain stun out-trade Lee's Q-AA cycle in extended fights.
- Malphitetop
Unstoppable Force (R) is Malphite's only gap-closer and has a clear travel-time telegraph. Seismic Bastion (W) shield blunts the R knock-up burst, then Impale (R) suppresses Malphite mid-channel of his next engage — Granite Shield passive does not block suppression.
- Master Yijungle
Impale (R) locks Master Yi in place and drags him out of position, ignoring Highlander (R) slow immunity because suppression is a separate CC type. Shattered Earth / Upheaval (Q) terrain pillars block Alpha Strike (Q) bounce paths and Ixtal's Impact (E) stuns Yi mid-dash.
- Rengarjungle
Skarner's Impale R suppresses through Mercury's Treads tenacity — Rengar's max-Ferocity Battle Roar cleanse cannot remove a true suppression, so he sits in place and dies during the drag.
- Shacojungle
Impale (R) is a directional suppression Skarner can drag Shaco out of his own jungle with, ignoring all tenacity stats. Seismic Bastion (W) shield plus passive Threads of Vibration slow chain prevent Deceive (Q) repositioning during the suppression window.
- Zedmid
Impale (R) suppresses through the Living Shadow (W) swap and the Death Mark (R) ghost return — neither dash breaks the suppression effect. Seismic Bastion (W) shield absorbs the Death Mark (R) detonate burst long enough for Threads of Vibration to chain back.