Mel
Champions that beat Mel
- Aniviamid
Mel has no dash. Crystallize (W) denies the Rebuttal (W) reflect setup angle, Flash Frost (Q) chill into double Frostbite (E) kills her before Golden Eclipse (R) charges, and Rebirth (P) egg outlives one Rebuttal reflect.
- Brandsupport
Mel's Rebuttal (W) reflect window is narrow and Solar Snare (E) is single-target. Pyroclasm (R) grouped bounces shred her ADC behind her, and Sear (Q) stun lands the moment ablaze sticks from Pillar of Flame (W) zone control.
- Fizzmid
Playful/Trickster (E) dodges Mel's Rebuttal (W) reflection setup. Urchin Strike (Q) plus Seastone Trident (W) burst kills before Searing Brilliance (P) stacks pay off, and Chum the Waters (R) lands the kill before Golden Eclipse (R) finishes the channel.
- Kassadinmid
Riftwalk (R) blink chain repositions Kassadin before Mel can land Solar Snare (E) and Null Sphere (Q) magic shield blocks Radiant Volley (Q) projectiles. Force Pulse (E) silence cancels Mel's cast windows and the silence is melee-applied so Rebuttal (W) does nothing.
- Seraphinesupport
Rebuttal (W) parries incoming projectiles but Mel must stand still during the wind-up. Beat Drop (E) slow into root catches the parry channel because slow-to-root condition triggers, and Encore (R) charm overrides her Golden Eclipse (R) reset window from across the lane.
- Swainsupport
Rebuttal (W) parries projectiles like Death's Hand (Q) but cannot stop the Nevermove (E) root-pull or the Vision of Empire (W) global reveal. Swain drains her low HP pool through Demonic Ascension (R) before Golden Eclipse (R) reset window finishes.
- Yasuomid
Wind Wall (W) eats Mel's entire Radiant Volley (Q) barrage and the projectile portion of her basic attacks under Searing Brilliance (P). Yasuo strips her damage profile in a 3-second window long enough to Sweeping Blade (E) plus Last Breath (R) all-in.
- Yonemid
Wind Wall (W) eats Mel's entire Radiant Volley (Q) barrage and the projectile portion of her basic attacks under Searing Brilliance (P). Soul Unbound (E) reposition plus Fate Sealed (R) knock-up all-in closes the gap before Solar Snare (E) sets up.
- Zedmid
Living Shadow (W) swap and Death Mark (R) jump on Mel before she can land Solar Snare (E), and Rebuttal (W) only blocks projectile damage — Razor Shuriken (Q) projectile reflects but the mark execute is melee. No dash means no escape after the burst lands.
Champions Mel beats
- Anniemid
Annie's engage requires a long Disintegrate (Q) plus Incinerate (W) animation — Rebuttal (W) reflects the projectile portion of Pyromania (P) burst back at her. Searing Brilliance (P) stack reflect often kills Annie outright if Mel has Overwhelm pre-applied via Solar Snare (E).
- Karthusjungle
Karthus cannot dodge Solar Snare (E) root, so the full Radiant Volley (Q) follow-up lands. Once Overwhelm is stacked, Golden Eclipse (R) global picks him off when he recalls low or steps into the jungler's gank — Death Defied (P) revive cannot escape global R.
- Sennasupport
Long lanes let Mel stack Overwhelm passively while Senna farms Absolution (P) souls. Even when Piercing Darkness (Q) out-pokes her, Golden Eclipse (R) closes the kill from base or sidelane the second Senna's HP dips and Curse of the Black Mist (E) camouflage breaks on global.
- Veigarmid
Veigar cannot dodge Solar Snare (E) root without dash, so the full Radiant Volley (Q) follow-up lands. Once Overwhelm is stacked, Golden Eclipse (R) global picks him off the moment he steps for a Baleful Strike (Q) farm or recalls low under tower.