Mel
Champions that beat Mel
- Aniviamid
Mel has no dash. Crystallize (W) denies the Rebuttal (W) reflect setup angle, Flash Frost (Q) chill into double Frostbite (E) kills her before Golden Eclipse (R) charges, and Rebirth (P) egg outlives one Rebuttal reflect.
- Brandsupport
Mel's Rebuttal (W) reflect window is narrow and Solar Snare (E) is single-target. Pyroclasm (R) grouped bounces shred her ADC behind her, and Sear (Q) stun lands the moment ablaze sticks from Pillar of Flame (W) zone control.
- Fizzmid
Playful/Trickster (E) dodges Mel's Rebuttal (W) reflection setup. Urchin Strike (Q) plus Seastone Trident (W) burst kills before Searing Brilliance (P) stacks pay off, and Chum the Waters (R) lands the kill before Golden Eclipse (R) detonates her Overwhelm stacks.
- Kassadinmid
Riftwalk (R) blink chain repositions Kassadin before Mel can land Solar Snare (E) and Null Sphere (Q) magic shield blocks Radiant Volley (Q) damage. Force Pulse (E) slows her out of position in a cone that Rebuttal (W) cannot reflect.
- Seraphinesupport
Rebuttal (W) reflects projectiles and grants her Move Speed, but it is brief and costs 38s at rank 1: wait it out and Beat Drop (E) slow into root lands anyway. Encore (R) charms her from across the map, so she cannot fire Golden Eclipse (R) on your Overwhelm stacks.
- Swainsupport
Rebuttal (W) parries projectiles like Death's Hand (Q) but cannot stop the Nevermove (E) root-pull or the Vision of Empire (W) reveal. Swain drains her low HP pool through Demonic Ascension (R) before Golden Eclipse (R) reset window finishes.
- Yasuomid
Wind Wall (W) eats Mel's entire Radiant Volley (Q) barrage and the projectile portion of her basic attacks under Searing Brilliance (P). Yasuo strips her damage profile for the 4 seconds the wall stands, long enough to Sweeping Blade (E) plus Last Breath (R) all-in.
- Yonemid
Spirit Cleave (W) shields off Mel's Radiant Volley (Q) barrage and the projectile portion of her basic attacks under Searing Brilliance (P). Soul Unbound (E) repositions while his body stays untargetable, and Fate Sealed (R) closes the gap before Solar Snare (E) sets up.
- Zedmid
Living Shadow (W) swap and Death Mark (R) jump on Mel before she can land Solar Snare (E), and Rebuttal (W) only blocks projectile damage — Razor Shuriken (Q) reflects, but the Death Mark (R) detonation is not a projectile at all. No dash means no escape after the burst lands.
Champions Mel beats
- Anniemid
Annie's engage needs the long Disintegrate (Q) plus Incinerate (W) animation — Rebuttal (W) reflects the Disintegrate (Q) fireball straight back and blunts the opener, so Pyromania (P) spends its stun on a target that walks away with Overwhelm already applied via Solar Snare (E).
- Karthusjungle
Karthus cannot dodge Solar Snare (E) root, so the full Radiant Volley (Q) follow-up lands. Once Overwhelm is stacked, Golden Eclipse (R) global picks him off when he recalls low or steps into the jungler's gank — Death Defied (P) revive cannot escape global R.
- Sennasupport
Long lanes let Mel stack Overwhelm passively while Senna farms Absolution (P) souls. Piercing Darkness (Q) reaches only 600 units against Mel's 950, and Golden Eclipse (R) closes the kill from base the second Senna's HP dips, wherever Curse of the Black Mist (E) has hidden her.
- Veigarmid
Veigar cannot dodge Solar Snare (E) root without dash, so the full Radiant Volley (Q) follow-up lands. Once Overwhelm is stacked, Golden Eclipse (R) global picks him off the moment he steps for a Baleful Strike (Q) farm or recalls low under tower.