Patch 16.9support

Brand Support Build & Guide — Patch 16.9

Brand

Tactical Dashboard

Difficulty
Damage
MAGIC
Class
Mage / Poke Support
Patch
16.9

Core Abilities

Blaze
Brand's spells set targets ablaze (damage over 4s, stacks up to 3). At 3 stacks the blaze detonates as a small area-of-effect explosion that re-applies spell effects.
Sear
Sear
Linear skillshot that deals magic damage. If the target is already ablaze, it stuns them — your kill setup with the AD carry.
Pillar of Flame
Pillar of Flame
Delayed area-of-effect zone after a short tell. Targets that are ablaze take +25% damage. Highest poke damage in the kit.
Conflagration
Conflagration
Targeted blast that bounces to nearby enemies. If the primary target is ablaze, the spread doubles — applies blaze to two enemies in one cast.
Pyroclasm
Pyroclasm
Long-range fireball that bounces up to 5 times between enemies, prioritising ablaze targets. Wins teamfights when the enemy ADC and support stand together.

Skill Order

1
W
2
Q
3
E
4
W
5
W
6
R
7
W
8
W
9
Q
10
Q
11
R
12
Q
13
Q
14
E
15
E
16
R
17
E
18
E

Primary Combo

WQER

Core Items

Bloodsong
Liandry's Torment
Ionian Boots of Lucidity
Shadowflame

Situational Items

Mikael's Blessing
Mikael's Blessing
vs hard CC threats on your ADC (Leona stun chain, Morgana Q, Pyke hook)
Locket of the Iron Solari
Locket of the Iron Solari
vs heavy AOE engage comps (Malphite, Yasuo, Wukong, Kennen)
Morellonomicon
Morellonomicon
vs heal-stacking comps (Soraka, Yuumi peel, enemy team with Aatrox or Vladimir)
Void Staff
Void Staff
swap when any priority target finishes their first Magic Resist item

Runes

Primary · Sorcery
Arcane Comet
KeystoneArcane Comet
Manaflow Band
Manaflow Band
Transcendence
Transcendence
Scorch
Scorch
Secondary · Inspiration
Biscuit Delivery
Biscuit Delivery
Cosmic Insight
Cosmic Insight
Stat shards
Adaptive ForceAdaptive ForceHealth Scaling
Offense · Flex · Defense
Why these runes

Sorcery primary: Arcane Comet auto-procs on every W or E hit, adding free poke on every cooldown. Manaflow Band keeps mana up for 2v2 W spam, Transcendence pushes ability haste past 40%, Scorch finishes low-HP enemies under tower.

Why secondary

Inspiration secondary: Biscuit Delivery solves Brand's mana hunger the first 6 levels and Cosmic Insight gives extra Flash uptime — Flash is your only way to dodge an engage, the kit has no innate escape.

When to switch secondary

Vs heavy hook supports (Blitzcrank, Thresh, Pyke) where you need to survive the first hook to win the lane, swap Inspiration to Resolve with Bone Plating (reduces back-to-back damage from the hook combo) and Revitalize (boosts your only defensive option, Mikael's shield).

Win Condition

Pressure 2v2 with W poke before level 3, then look for E + Q stun setups for your ADC. Post-6 R bounces between enemy ADC and support standing together turn the lane into a snowball.

Weakness

No shield, no heal, no peel for the ADC. If the enemy support engages first, Brand cannot protect his carry — only kill the engager faster than the engager kills the carry.

Overview

Brand support is the most aggressive caster support in the game. He brings none of the things a traditional support brings — no shield, no heal, no peel for the carry ("peel" = abilities that protect an ally by pushing or stunning attackers off them), no engage tool that ends in a tank survival cooldown. What he brings instead is a flat kill threat from minute 1. Every spell sets the enemy on fire (passive Blaze), and once an enemy is on fire your Q (Sear) stops being a damage spell and becomes a stun. The lane plan is: poke them down with W (Pillar of Flame) until two ablaze stacks are sticking, E to spread blaze to both targets, and Q the stun for your ADC to walk up and finish the kill.

The cost is fragility. Brand has no escape, no innate sustain, and no tools to protect his AD carry. If the enemy support engages first — Leona stun, Nautilus hook, Rakan dash — your only real answer is kill the engager faster than they kill your carry, which works only when you are ahead. The pick is binary: either you stomp the lane and snowball (a snowball is an early lead that grows: kill → gold → item → more kills), or you die early and feed two enemies. There is very little middle ground, which is why this guide leans hard on the level-2 spike and the R teamfight bounce as the two moments you must execute correctly.

Recommended Build

Starting items: Spellthief's Edge Spellthief's Edge (the AP support starter that quests into Bloodsong) + 2 Health Potion Health Potions.

Core items (in order):

  1. Bloodsong Bloodsong — the support quest reward from Spellthief's Edge. Mandatory: it gives the gold income that lets you buy real items, plus an AP-on-takedown stack that snowballs your damage.
  2. Liandry's Torment Liandry's Torment — Brand's defining damage item. Percent-HP burn that stacks on top of your blaze ticks, punishing tanks and stacked-HP teams.
  3. Ionian Boots of Lucidity Ionian Boots of Lucidity — ability haste boots, prioritised over Sorcerer's Shoes here because as support you cast more abilities and farm fewer minions. More R uptime per teamfight.
  4. Shadowflame Shadowflame — extra burst plus a passive that ignores even more magic resist on enemies below the HP threshold. Lines up with R bounces hunting the low-HP target.

Situational items:

  • Mikael's Blessing Mikael's Blessing — into hard CC threats on your ADC (Leona stun chain, Morgana Q, Pyke hook). Cleansing the CC on your carry is the closest thing Brand has to peel.
  • Locket of the Iron Solari Locket of the Iron Solari — into heavy AOE engage comps (Malphite R, Yasuo wombo — a "wombo" is when multiple ultimates chain together to catch your whole team at once, Kennen R). The active shield is a teamfight save button.
  • Morellonomicon Morellonomicon — into heal-stacking comps (Soraka, Yuumi peel, enemy team with Aatrox or Vladimir). Grievous Wounds passive cuts their healing in half.
  • Void Staff Void Staff — the moment any priority target finishes their first magic resist item. Stops a single 800-gold component from soft-countering your build.

Boots: Ionian Boots of Lucidity Ionian Boots of Lucidity is default. Swap to Mercury's Treads Mercury's Treads if the enemy team has 3+ hard CC threats with magic damage.

Skill order: Max W first (highest base damage and primary 2v2 poke), Q second (more stun damage), E last. Take a point in R at levels 6, 11, and 16.

Runes: Primary Sorcery with Arcane Comet, Manaflow Band, Transcendence, Scorch. Secondary Inspiration with Biscuit Delivery and Cosmic Insight.

Pick into / Counterpicks

Draft-level matchups: when this pick shines and which champions are picked against it. Mechanical reasoning, not winrate.

Pick into

  • Squishy enchanters with low HP

    Brand's W out-pokes their healing range and his E + Q rotation kills them before their carry can peel. Yuumi specifically loses her body to a single full rotation; Soraka cannot heal through ablaze ticks.

    YuumiSorakaJanna
  • Utility supports with no engage

    Brand wins the laning phase by force — they cannot punish W spam because their kit relies on shielding the carry, not trading. After level 6 their CC is single-target while your R hits both of them at once.

    ZileanKarmaLulu
  • Long-range ADCs with no escape

    These ADCs sit at max range to last-hit; one E onto their support spreads blaze to them, your Q lands the stun, and the AD carry behind you takes the kill before they can flash.

    CaitlynEzrealVarus

Counterpicks

  • Hard-engage tank supports

    They engage from outside Brand's W range with a flash-stun chain. He has no peel for himself or his carry — once Leona stuns, the kit has no answer except to die or burn Flash + Zhonya's together.

    LeonaNautilusRell
  • Mobile engage supports

    Rakan dashes through your skillshots and pulls your ADC out of position; Alistar headbutt-pulverize chains skip past the Q stun. Brand cannot react fast enough to either.

    RakanAlistar
  • All-in supports who match Brand's burst

    Pantheon Q and Blitzcrank hook both have similar effective ranges to Brand's Q. Whoever lands their setup first wins the trade, and both have built-in survival (Aegis block, hook burst-and-leave) Brand lacks.

    PantheonBlitzcrank

Key matchups

  • Leona / Nautilus / Rell: Hard-engage tank supports. Stand outside their flash-engage range until you have Mikael's Blessing Mikael's Blessing. Pre-place W on yourself when they walk up, ready to Q the stun the moment they engage.
  • Blitzcrank / Thresh / Pyke: Hookers. Stand behind a minion at all times — their hook is a single-target skillshot that the wave breaks. Punish missed hooks with W → Q for free poke; never auto-attack out of cover when they have hook up.
  • Yuumi: Free lane. Yuumi has no body when she is not attached. Time W to land the moment she detaches to last-hit or proc her empowered auto. One detached Yuumi caught by W → Q is a kill before her carry can shield her.
  • Soraka: Out-pressure her by stacking poke until her mana runs dry. Soraka heals her ADC at 5% of her own HP cost — every blaze tick on the ADC undoes 30 seconds of her healing.
  • Lulu: Polymorph and shield make 1v1 bursts unreliable. Poke from max W range, never commit to the stun-into-all-in (an "all-in" is total commitment to the kill — no exit, you go until someone dies) unless your jungle is on the way; if Lulu polymorphs your ADC mid-trade, the trade is lost.

Power spikes & win conditions

  • Level 2 (W + Q): First spike. With one point in W plus the Q you started with, the W → Q stun combo is online. This window is where 90% of Brand support kills happen — push the wave to hit level 2 first, then land the combo on the enemy support.
  • Level 6 (R unlocked): First Pyroclasm is up. If the enemy bot lane stands together (almost always — supports stack behind their ADC), a single R does roughly 50% of a squishy's HP per bounce.
  • Bloodsong + Liandry's Torment online (~ minute 14-16): Damage flips. From here you out-damage every enchanter support and threaten the kill on a fed ADC. Force grouped fights at drake.
  • R + Shadowflame online (~ minute 22-26): Two grouped enemies eat a full bounce sequence and die. This is when Brand wins teamfights from the back — pick angles where the enemy carry and support are within bounce distance of each other.

Common mistakes

  • Auto-attacking the wave for last-hits. As support, you do not take last-hits — the gold from your AD carry's farm is what funds the lane. Stand back, poke the enemy with W, and only auto-attack a minion if your carry is dead or recalling.
  • Throwing Q for naked poke. Q without ablaze is a slow projectile that misses on side-stepping enemies. Lead with W on the ground first, or E onto a minion that will spread blaze — then Q for the stun.
  • Standing in front of your ADC. Brand has no peel for himself or anyone else. If you stand in front, the engage hits you, you die, your ADC has no support. Stand at the same depth or one step behind, with a minion between you and the hook.
  • Ulting one enemy. R bounces between targets, prioritising ablaze ones, but with massive damage falloff per hop on a single target. Save R for fights where two or three enemies are within bounce range — never use it as a finisher on a fleeing solo target.
  • Pre-placing W where the enemy is now. Pillar of Flame has a delay before it lands. Cast it where the enemy will be in 0.6 seconds — typically the spot they have to walk through to reach the next minion or escape your stun. Casting on their current position is a guaranteed miss against any half-attentive opponent.

Advanced tip

Practice the double-spread setup. When the enemy support and ADC stand close together (typical when they are pushing the wave or when the support is screening the ADC), do this in order: W between them → both get blaze stack 1. E on the enemy support → blaze stack 2 on the support, spreads to the ADC for stack 2 on the ADC. Now both targets are at 2 stacks — you do not need to land Q to set up the stun, you need to land it as the finisher. Q the support: stack 3 lands, the support is stunned, the unstable detonation hits the ADC and brings them to stack 3 too. R now bounces between two stunned targets at maximum blaze, both die, and you trade nothing back. This is the rotation that turns a "decent Brand support" into a Brand who wins lane every game.

Past patches

No previous versions available.

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