Jayce
Champions that beat Jayce
- Camilletop
Hookshot (E) closes the Cannon Q range inside the cast window, and Tactical Sweep (W) heal sustains through Press the Attack poke. The Hextech Ultimatum (R) traps Jayce for a guaranteed all-in before he can swap to Hammer E and knock her off.
- Fizzmid
Playful / Trickster (E) hop makes Fizz untargetable through the Cannon Q cast, and Urchin Strike (Q) closes the rest of the gap dash-immune. Chum the Waters (R) lands the shark while Jayce is still mid-stance-swap, deleting him before Hammer E knockback queues.
- Kennentop
Electrical Surge (W) and Thundering Shuriken (Q) out-range Cannon Q poke from level 1, and Lightning Rush (E) disengages out of any Hammer commit window. Slicing Maelstrom (R) AOE stun chains Mark of the Storm (P) for a finisher Jayce cannot escape.
- Malphitetop
Granite Shield (P) absorbs the Cannon Q + AA opener, and Malphite itemizes through Jayce poke with Plated Steelcaps + Frozen Heart very quickly. Unstoppable Force (R) flash-engages past the Hammer Thundering Blow (E) knockback window and locks Jayce for the team.
- Maokaisupport
Sap Magic (P) heals back the Cannon Q chip on every spell cycle, and Bramble Smash (Q) point-blank knockback interrupts the Hammer Q leap. Nature's Grasp (R) roots Jayce from screen distance, ignoring the Acceleration Gate (E) escape window.
- Shacojungle
Hextech Capacitor passive gives Jayce a short speed window on form-swap but no real escape. Deceive (Q) bypasses his Shock Blast (Q) cannon-form poke window, and Two-Shiv Poison (E) executes him under 30% before Mercury Hammer (R) hammer-form survival tools kick in.
- Twisted Fatemid
Destiny (R) reveals every enemy champion and teleports him across the map, a roaming tempo Jayce cannot match. Pick a Card (W) gold card stuns him through the Acceleration Gate (E) escape, and Wild Cards (Q) grinds the poke battle to a stalemate.
- Vel'Kozmid
Plasma Fission (Q) splits at 1050 range to hit Jayce from off-angles his minion-cover plan does not solve, and Organic Deconstruction (P) bursts for true damage once his abilities stack it three times.
- Vladimirtop
Transfusion (Q) heals Vladimir through every Cannon poke exchange, and Sanguine Pool (W) untargetability dodges Hammer Thundering Blow (E) knockback frame. Tides of Blood (E) and Hemoplague (R) burst turn the long-lane poke trade into a Vladimir kill once he hits Riftmaker.
- Xerathmid
Arcanopulse (Q) charges to a range well beyond Cannon Shock Blast. Eye of Destruction (W) slow holds Jayce in place for the Shocking Orb (E) stun, and Rite of the Arcane (R) chains three executes from outside any retaliation window.
- Zedmid
Living Shadow (W) closes the Cannon Q gap inside the cast window and lets Zed bait Shock Blast onto the clone. Once Death Mark (R) lands, Razor Shuriken (Q) + Shadow Slash (E) burst Jayce before he completes a Hammer Q-W-E combo even with Edge of Night charged.
Champions Jayce beats
- Akalimid
Five Point Strike (Q) and Shuriken Flip (E) cap at 550 and 825 range — both inside Cannon Q. Pre-6 Akali has to walk through the gate-amped Q to even threaten Twilight Shroud (W), and the Hammer Thundering Blow (E) knocks her out of Perfect Execution (R) commit.
- Ambessatop
Shock Blast (Q) plus Acceleration Gate (E) ranged form pokes from outside Sundering Slam (Q2) range. Thundering Blow (E) melee form knockback interrupts every Drakehound's Step (P) dash mid-cast and shoves Ambessa back into Q2 follow-up range.
- Aniviamid
Flash Frost (Q) has a long travel time Jayce sidesteps behind minions, and Crystallize (W) wall is useless if Acceleration Gate (E) repositions him through the gap. Glacial Storm (R) zone is countered by Cannon poke from outside its edge.
- Anniemid
Disintegrate (Q) caps at 625 range, well inside Cannon Shock Blast (Q). Watch the Pyromania (P) stun cooldown before any all-in — when she lacks a fourth-cast stun, the Hammer Q-W-E combo bursts her before Tibbers (R) can even land.
- Aurelion Solmid
Shock Blast (Q) cannon-form poke interrupts the Breath of Light (Q) channel from outside Astral Flight (W) range. Thundering Blow (E) hammer-form knockback cancels the W flight gap-close before Singularity (E) pull lands.
- Garentop
Decisive Strike (Q) is a self-buff, so it only lands at his 175 attack range — Cannon Q chunks him every time he walks that far up. Judgment (E) spin is channelled and short-range, and Hammer Thundering Blow (E) max-HP magic damage ignores Courage (W) tenacity reductions.
- Heimerdingertop
Shock Blast (Q) is 1050 range on its own, but through Acceleration Gate (E) it becomes 1600 and outranges both Hextech Micro-Rockets (W) at 1325 and CH-2 Electron Storm Grenade (E) at 970. Melee Mercury Hammer (R) form then punishes the turret-replacement window.
- Illaoitop
Shock Blast (Q) ranged form pokes Illaoi from 1450 range; Acceleration Gate (E) speed boost lets him swap to Mercury Hammer (R) melee form only when Tentacles are not active. Thundering Blow (E) knockback flings her out of Leap of Faith (R) zone.
- K'Santetop
Cannon Shock Blast (Q) outranges Ntofo Strikes (Q) by roughly a screen, and Hammer Thundering Blow (E) knockback throws K'Sante out of All Out (R) range. The stance swap with R gives Jayce a kill window before Sundered Sky procs, and Acceleration Gate (E) amps the poke.
- Nasustop
Siphoning Strike (Q) only stacks on last-hit kills — Cannon Shock Blast (Q) shoves the wave from 1000+ range and denies the stacks Nasus needs. Wither (W) telegraph is dodged behind minions, and Hammer Thundering Blow (E) knockback walks him out of Fury of the Sands (R).
- Setttop
Shock Blast (Q) in cannon form pokes from 1050 units, and 1600 when he fires it through Acceleration Gate (E), which also speeds him out of Knuckle Down (Q) range. Mercury Hammer (R) Thundering Blow (E) cancels The Show Stopper (R) carry suppression and reverses the all-in.
- Smolderbot
Smolder needs uninterrupted Q stacks to scale. Cannon Shock Blast (Q) from outside Super Scorcher Breath (Q) range bleeds him from minute 1, and Hammer Thundering Blow (E) knockback resets his auto rhythm before he can reach Dragon Practice (P) execute thresholds.
- Tahm Kenchtop
Jayce's Shock Blast (Q) in Cannon form reaches 1050 units, more than Tongue Lash's 900, and extends to 1600 with 40% more damage through the Acceleration Gate (E). Hammer form (R) then answers Abyssal Dive (W) with Thundering Blow, knocking Tahm back on landing.
- Veigarmid
Baleful Strike (Q) stacks Phenomenal Evil Power only on last-hit kills — Cannon Shock Blast (Q) shoves the wave from outside Event Horizon (E) cage range, denying both farm stacks and the only setup tool Veigar has to land Primordial Burst (R).
- Yonemid
Mortal Steel (Q) third stack knockup needs melee range; Cannon Shock Blast (Q) chunks Yone every time he walks up. Soul Unbound (E) gives him a clone retreat but no untargetable frames — the gate-amped Q still hits the shadow and reduces his trade ceiling.
- Yoricktop
Yorick's kill threat needs items. Cannon Q removes minutes of farm before Last Rites (Q) burst comes online, and Hammer Thundering Blow (E) knockback walks him out of Dark Procession (W) wall before Eulogy of the Isles (R) Maiden can lock in the trade.