Smolder
Champions that beat Smolder
- Aurelion Solmid
Liandry's burn through Breath of Light (Q) chips Smolder before he can stack Dragon Practice. Astral Flight (W) catches the Achooo! (W) disengage and Falling Star (R) executes him before he reaches the 125-stack Super Scorcher Breath (Q) threshold.
- Auroramid
Across the Veil (W) jump-in cancels the Super Scorcher Breath (Q) stack-scaling poke window. Twofold Hex (Q) recast burst kills Smolder before he reaches the 125-stack threshold, and Flap, Flap, Flap (E) has no escape from W stealth.
- Blitzcranksupport
Smolder's only escape is Flap, Flap, Flap (E) which is a 16-24 second offensive tool, not a real defensive dash. A landed Rocket Grab (Q) converts to a kill before E is even up, and Power Fist (E) knock-up chains the suppression burst before Dragon Practice stacks.
- Caitlynbot
Piltover Peacemaker (Q) pokes Caitlyn from 1300 and her 650 base attack range outranges Smolder's 550 auto. Yordle Snap Trap (W) zoning denies the stack farming path, and Smolder cannot retaliate without burning Achooo! (W) mana on harass instead of last-hits.
- Ireliatop
Smolder needs uninterrupted Super Scorcher Breath (Q) stacks to scale. Flawless Duet (E) stun lands cleanly on a target with no escape, and Bladesurge (Q) reset chains shut his stack pace down — once Trinity Force is online, MMOOOMMMM! (R) cannot peel her.
- Jaycetop
Smolder needs uninterrupted Q stacks to scale. Cannon Shock Blast (Q) from outside Super Scorcher Breath (Q) range bleeds him from minute 1, and Hammer Thundering Blow (E) knockback resets his auto rhythm before he can reach Dragon Practice (P) execute thresholds.
- Pykesupport
Bone Skewer (Q) pulls Smolder into the kill zone before Flap, Flap, Flap (E) can disengage. Phantom Undertow (E) returns to him chaining a stun, and Death From Below (R) executes Smolder's low base HP before 225-stack Q evolution comes online.
- Syndramid
Dark Sphere (Q) setup plus Scatter the Weak (E) knock-back stun denies the stationary Q stack farming, and Unleashed Power (R) one-shots Smolder before 225-stack evolution. Force of Will (W) sphere-throw at long range interrupts MMOOOMMMM! (R) channel.
- Zedmid
Living Shadow (W) plus Death Mark (R) double-dash reach Smolder's back line through terrain-ignoring leaps. Flap, Flap, Flap (E) flies toward the lowest-HP target — often Zed himself as bait — so the evasion tool is the commit tool that wastes the only mobility.
Champions Smolder beats
- Ashebot
Super Scorcher Breath (Q) stack-scaling out-ranges Ashe's 600 AA at 100+ stacks. Achooo! (W) cone slow disengages every Frost Shot uptime and Flap, Flap, Flap (E) dash escapes the Volley (W) poke window.
- Dravenbot
Spinning Axe (Q) needs Draven to walk into auto range to catch the falling axe, and Blood Rush (W) speed only triggers off auto kills. Achooo! (W) pokes him during the catch animation, and 225-stack Super Scorcher Breath (Q) executes his squishy build.
- Ezrealbot
Dragon Practice (P) stacks bypass Ezreal safety with bonus true damage on Super Scorcher Breath (Q). Achooo! (W) slow plus Flap, Flap, Flap (E) dash close the gap Arcane Shift (E) cannot keep, and MMOOOMMMM! (R) global execute beats Trueshot Barrage (R) on team utility.
- Sennasupport
Senna has no dash and her Last Embrace (W) is a delayed root that needs her stationary. Achooo! (W) pokes from 1500 units while she walks up to soul stack, and the 225-stack Super Scorcher Breath (Q) true damage execute deletes her low base HP from across the map.
- Siontop
Super Scorcher Breath (Q) 225-stack evolution deals true damage based on max HP, and Sion's Glory in Death passive HP pool plus Soul Furnace (W) stack make him a bigger trophy. Decimating Smash (Q) is a 2-second charge that Achooo! (W) interrupts before the stun lands.
- Veigarmid
MMOOOMMMM! (R) is a cross-map AOE ground target and Veigar needs to stand still to set up Event Horizon (E) cage into Primordial Burst (R). He has no dash to leave the sweet spot, and Phenomenal Evil Power passive AP needs farm time Smolder also wants.
- Yasuomid
Yasuo has only Sweeping Blade (E) for mobility and Steel Tempest (Q) range is 475. Achooo! (W) pokes from 1500 units while Yasuo cannot reach the wave, and Wind Wall (W) blocks projectiles only briefly while Smolder farms Dragon Practice stacks safely.