Kassadin
Champions that beat Kassadin
- Karthusjungle
Kassadin needs Riftwalk (R) scaling to come online — Karthus forces drakes and ends the game before that. Wall of Pain (W) slow stops Riftwalk repositioning, and Defile (E) ticks chunk him through Force Pulse (E) shield before he reaches item parity.
- Renektontop
Kassadin's first 6 levels are passive farm — Renekton's level 2-3 empowered Ruthless Predator stun plus Cull the Meek AoE shoves him off the wave before Riftwalk R blink scaling kicks in.
- Talonmid
Talon hits two-item powerspike around minute 14 while Kassadin is still on his first item — Noxian Diplomacy (Q) crit plus the Blade's End (P) bleed at three stacks bursts him through the Null Sphere (Q) shield, which only absorbs magic damage.
- Xerathmid
Arcanopulse (Q) charges to a range far outside Null Sphere (Q) at 650 — Xerath pokes Kassadin pre-6 every wave. Eye of Destruction (W) slow holds him in Shocking Orb (E) stun chain, and Rite of the Arcane (R) chains executes before Riftwalk (R) scales.
- Zedmid
Living Shadow (W) closes Null Sphere (Q) range gap and Death Mark (R) deletes Kassadin before Riftwalk (R) scales — Q magic shield is useless against physical damage. Razor Shuriken (Q) chunks Kassadin from outside his 650 range every wave.
- Zoemid
Paddle Star! (Q) hits harder the further it flies and lands outside Null Sphere (Q) at 650 — Zoe pokes Kassadin pre-6. Sleepy Trouble Bubble (E) sleep + Paddle Star follow-up bursts him before Riftwalk (R) scales, and Portal Jump (R) repositions out of R-blink range.
Champions Kassadin beats
- Ahrimid
Void Stone passive cuts the magic damage he takes and Null Sphere (Q) gives a magic shield. Riftwalk (R) blinks past Charm (E) on a short cooldown, so Ahri commits her full combo and Kassadin walks away on a sliver to scale into the late game.
- Anniemid
Disintegrate (Q) caps at 625 range, just inside Null Sphere (Q) at 650, so Kassadin can poke and step back out. Count her Pyromania (P) casts and commit only once the stun is spent; post-11 Riftwalk (R) blinks behind every Tibbers (R) summon for a clean burst.
- Corkimid
Riftwalk (R) lets him dodge a committed combo and re-engage when Valkyrie (W) is down. Null Sphere (Q) magic shield blocks Missile Barrage (R) burst, and Force Pulse (E) slow shuts down the Trinity AA pattern post-16.
- Fizzmid
Null Sphere (Q) magic shield absorbs the Urchin Strike (Q) plus Seastone Trident (W) spellblade burst. Riftwalk (R) gives point-click escape from Chum the Waters (R) fish, and Force Pulse (E) slow shuts down Playful / Trickster (E) repositioning.
- LeBlancmid
Survive LeBlanc's level 6-9 spike and Kassadin overtakes her on raw damage and mobility — Riftwalk (R) after 11 dodges her full Distortion (W) plus Mimic (R) window. Null Sphere (Q) magic shield blocks LeBlanc's Q burst, and Force Pulse (E) slow holds her in place.
- Lissandramid
Riftwalk (R) blink chain out-mobilizes Glacial Path (E) past level 11 and Force Pulse (E) slows her out of Ring of Frost (W) range. Null Sphere (Q) magic shield blocks Ice Shard (Q) chip damage.
- Luxmid
Light Binding (Q) is a slow-travelling projectile — post-11 Riftwalk (R) blinks out of it mid-combo. Lucent Singularity (E) telegraphs the burst window Kassadin blinks out of, and the Null Sphere (Q) magic shield blunts the Final Spark (R) she fires back.
- Melmid
Riftwalk (R) blink chain repositions Kassadin before Mel can land Solar Snare (E) and Null Sphere (Q) magic shield blocks Radiant Volley (Q) damage. Force Pulse (E) slows her out of position in a cone that Rebuttal (W) cannot reflect.
- Syndramid
Kassadin's Riftwalk R has unlimited charges with stacking mana cost, letting him blink past every sphere placement and onto Syndra repeatedly. Null Sphere Q shields him from her opening burst, Force Pulse E slows her, and her base kit has no answer once he hits item 2 power.
- Veigarmid
From level 11 Riftwalk (R) is on a 3.5s cooldown — Kassadin blinks past the Event Horizon (E) cage instead of walking into it, then Null Sphere (Q) and the Force Pulse (E) slow chain into the AA execute before Primordial Burst (R) lands. He has no dash to escape.
- Vel'Kozmid
Kassadin Riftwalk (R) teleports past Plasma Fission (Q) skillshots and the stack cooldown drops on takedown, punishing Vel'Koz lack of dash to peel after Life Form Disintegration Ray (R) commits. Force Pulse (E) slow and Null Sphere (Q) channel interrupt break his W tick pattern.
- Vladimirmid
Vladimir has no escape outside Sanguine Pool (W) — Riftwalk (R) post-11 blinks behind every Pool emergence frame for a clean burst window. Null Sphere (Q) gives a magic shield against Transfusion (Q) poke, and Force Pulse (E) slow holds him after Hemoplague (R).