Kassadin
Champions that beat Kassadin
- Karthusjungle
Kassadin needs Riftwalk (R) scaling to come online — Karthus forces drakes and ends the game before that. Wall of Pain (W) slow stops Riftwalk repositioning, and Defile (E) ticks chunk him through Force Pulse (E) shield before he reaches item parity.
- Renektontop
Kassadin's first 6 levels are passive farm — Renekton's level 2-3 empowered Ruthless Predator stun plus Cull the Meek AoE shoves him off the wave before Riftwalk R blink scaling kicks in.
- Talonmid
Talon hits two-item powerspike around minute 14 while Kassadin is still on his first item — Noxian Diplomacy (Q) crit plus Rake (W) bleed bursts him through Null Sphere (Q) magic shield (it does not block physical damage).
- Xerathmid
Arcanopulse (Q) charges to 1450 range, far outside Null Sphere (Q) silence at 650 — Xerath pokes Kassadin pre-6 every wave. Eye of Destruction (W) slow holds him in Shocking Orb (E) stun chain, and Rite of the Arcane (R) chains executes before Riftwalk (R) scales.
- Zedmid
Living Shadow (W) closes Null Sphere (Q) range gap and Death Mark (R) deletes Kassadin before Riftwalk (R) scales — Q magic shield is useless against physical damage. Razor Shuriken (Q) chunks Kassadin from outside silence range every wave.
- Zoemid
Paddle Star! (Q) charges to 1600+ range, far outside Null Sphere (Q) silence at 650 — Zoe pokes Kassadin pre-6 every wave. Sleepy Trouble Bubble (E) sleep + Paddle Star follow-up bursts him before Riftwalk (R) scales, and Portal Jump (R) repositions out of R-blink range.
Champions Kassadin beats
- Ahrimid
Void Stone passive grants flat magic damage reduction and Null Sphere (Q) gives a magic shield. Riftwalk (R) blinks past Charm (E) on a short cooldown, so Ahri commits her full combo and Kassadin walks away on a sliver to scale into the late game.
- Anniemid
Disintegrate (Q) caps at 625 range, well inside Null Sphere (Q) silence at 650 — Kassadin silences her stun cast pre-Pyromania (P) detonation. Post-11 Riftwalk (R) blinks behind every Tibbers (R) summon attempt for a clean burst.
- Corkimid
Riftwalk (R) lets him dodge a committed combo and re-engage when Valkyrie (W) is down. Null Sphere (Q) magic shield blocks Missile Barrage (R) burst, and Force Pulse (E) slow shuts down the Trinity AA pattern post-16.
- Fizzmid
Null Sphere (Q) magic shield absorbs the Urchin Strike (Q) plus Seastone Trident (W) spellblade burst. Riftwalk (R) gives point-click escape from Chum the Waters (R) fish, and Force Pulse (E) slow shuts down Playful / Trickster (E) repositioning.
- LeBlancmid
Survive LeBlanc's level 6-9 spike and Kassadin overtakes her on raw damage and mobility — Riftwalk (R) after 11 dodges her full Distortion (W) plus Mimic (R) window. Null Sphere (Q) magic shield blocks LeBlanc's Q burst, and Force Pulse (E) slow holds her in place.
- Lissandramid
Riftwalk (R) blink chain out-mobilizes Glacial Path (E) past level 11 and Force Pulse (E) silence cancels her Ring of Frost (W) windup. Null Sphere (Q) magic shield blocks Ice Shard (Q) chip damage;
- Luxmid
Light Binding (Q) root has 0.4s travel time — post-11 Riftwalk (R) sidesteps the projectile mid-combo. Lucent Singularity (E) detonation telegraphs the burst window Kassadin blinks out of, and Final Spark (R) cast is interrupted by Null Sphere (Q) silence.
- Melmid
Riftwalk (R) blink chain repositions Kassadin before Mel can land Solar Snare (E) and Null Sphere (Q) magic shield blocks Radiant Volley (Q) projectiles. Force Pulse (E) silence cancels Mel's cast windows and the silence is melee-applied so Rebuttal (W) does nothing.
- Syndramid
Kassadin's Riftwalk R has unlimited charges with stacking mana cost, letting him blink past every sphere placement and onto Syndra repeatedly. Null Sphere Q blocks her next spell mid-cast, Force Pulse E stuns her, and her base kit has no answer once he hits item 2 power.
- Veigarmid
After level 11 Riftwalk (R) has a 2s cooldown — Kassadin blinks behind Veigar, Null Sphere (Q) silences the Event Horizon (E) cage cast, and Force Pulse (E) slow chains AA execute before Primordial Burst (R) lands. He has no dash to escape the chain blink.
- Vel'Kozmid
Kassadin Riftwalk (R) teleports past Plasma Fission (Q) skillshots and the stack cooldown drops on takedown, punishing Vel'Koz lack of dash to peel after Life Form Disintegration Ray (R) commits. Force Pulse (E) slow and Null Sphere (Q) silence cancel his W tick pattern.
- Vladimirmid
Vladimir has no escape outside Sanguine Pool (W) — Riftwalk (R) post-11 blinks behind every Pool emergence frame for a clean burst window. Null Sphere (Q) silence cancels Transfusion (Q) heal cast, and Force Pulse (E) slow holds him through Hemoplague (R) cast time.