Diana
Champions that beat Diana
- Bel'Vethjungle
Void Surge (Q) dashes weave around Crescent Strike (Q) chase windows and Moonfall (R) pull. Once Endless Banquet (R) true form is online with Terminus stacking, Bel'Veth out-DPSs Diana after the Lunar Rush (E) reset burst closes.
- Jarvan IVjungle
Dragon Strike (Q) into Demacian Standard (E) knockup interrupts the Moonfall (R) channel, wasting her only CC. Cataclysm (R) terrain isolates Diana from team peel, and Golden Aegis (W) shield matches Pale Cascade (W) in long trades.
- Lee Sinjungle
Lee Sin invades at level 3 before Diana has Lunar Rush (E) and shuts down her clear. Sonic Wave (Q) bypasses Pale Cascade (W) shield with Resonating Strike (Q) follow-up, and Dragon's Rage (R) kicks her out of Moonfall (R) range.
- Olafjungle
Ragnarok (R) cleanses Moonfall (R) pull and prevents Diana from chaining Lunar Rush (E) into Crescent Strike (Q) mark. Reckless Swing (E) true damage shreds her HP once Pale Cascade (W) shield breaks, and Undertow (Q) slow stops her dash chain.
- Warwickjungle
Eternal Hunger (P) out-trades Pale Cascade (W) shield over extended fights. Infinite Duress (R) suppression interrupts the Moonfall (R) channel, and Blood Hunt (W) reveals Diana through fog before Crescent Strike (Q) lands a Lunar Rush (E) reset.
- Zacjungle
Elastic Slingshot (E) engages from outside Moonfall (R) pull radius, and Unstable Matter (W) percent-HP burst out-trades Pale Cascade (W) shield. Stretching Strikes (Q) knockup interrupts Crescent Strike (Q) windup, denying the Lunar Rush (E) reset chain.
Champions Diana beats
- Amumujungle
Diana clears faster with Moonsilver Blade (P) on-hit resets and reaches Scuttle Crab first. Counter-jungle the back camps after each Drake — Amumu cannot rotate in time without Bandage Toss (Q) cooldown ready.
- Brandmid
Lunar Rush (E) plus the Crescent Strike (Q) reset blinks past the Sear (Q) skillshot. Moonfall (R) pull keeps Brand inside her Pale Cascade (W) burst window with no Flash escape, and she out-DPSs the burn rotation.
- Gravesjungle
Diana wins extended duels in his jungle. Pale Cascade (W) shields one End of the Line (Q) rotation, then Lunar Rush (E) resets on the Crescent Strike (Q) mark for a re-engage Quickdraw (E) cannot kite away from.
- Katarinamid
Diana's Q-R combo lands before Katarina can even drop her W Dagger. She loses the trade race at level 6 and falls behind on item spikes. Zhonya's Hourglass as third item is mandatory.
- Kha'Zixjungle
Pale Cascade (W) shields Taste Their Fear (Q) isolated burst, then Lunar Rush (E) reset chains through Void Assault (R) stealth windows. Crescent Strike (Q) mark on Diana negates the Leap (E) escape path.
- Nidaleejungle
Nidalee's power dips at level 6 while Moonfall (R) unlocks mid-game pressure. Pale Cascade (W) shields Javelin Toss (Q) poke during clears, and Lunar Rush (E) closes faster than Pounce (W) once Crescent Strike (Q) marks her.
- Shacojungle
Shaco's power dips at level 6 against Moonfall (R) pull. Lunar Rush (E) reset chains through Hallucinate (R) clones once Crescent Strike (Q) lands, and Pale Cascade (W) shields the Deceive (Q) backstab opener.