Zac
Champions that beat Zac
- Bardsupport
Magical Journey E opens a wall portal that bypasses E landing zone, repositioning the ADC out of Stretching Strikes Q pull range. Tempered Fate R stasis-locks Zac mid-air during Elastic Slingshot E charge, and Caretaker's Shrine W heals provide trade sustain.
- Blitzcranksupport
Rocket Grab Q is a 1100-range hook that lands on Zac mid-charge because Elastic Slingshot E wind-up roots him in place — easy target for the grab line. Power Fist E knock-up chains the punish, and Static Field R silence locks Zac out of R follow-up.
- Fioratop
Riposte W parries Elastic Slingshot E landing knockup and stuns Zac on the way back, neutralising his only engage. Duelist's Dance passive vital procs shred his tank HP pool with true damage, and Grand Challenge R sustains Fiora through Unstable Matter W ticks.
- Kayletop
Divine Judgment R grants several seconds of invulnerability, letting her ADC partner walk straight through Let's Bounce! R knockups untouched. Starfire Spellblade E ranged form pokes Zac from outside engage range, and Celestial Blessing W heals through Unstable Matter ticks.
- Lee Sinjungle
Sonic Wave plus Resonating Strike Q chunks Zac's HP twice during invade, and Tempest plus Cripple E reveals him in brush. Safeguard W gives Lee Sin a shield to outlast trades, and Dragon's Rage R kicks Zac out of Elastic Slingshot E charge windup early.
- Morganasupport
Black Shield E blocks Elastic Slingshot E knockup and the Stretching Strikes Q pull entirely — Zac flashes in for nothing. Dark Binding Q root catches Zac mid-charge windup, and Soul Shackles R chains AOE stun back during his exposed landing animation.
- Olafjungle
Ragnarok R makes Olaf immune to crowd control, so Stretching Strikes Q pull, E knockup and R bounces all fizzle on him. Undertow Q axe throw plus Reckless Swing E true damage shred Zac's HP pool, and Berserker Rage passive boosts attack speed at low HP.
- Rakansupport
Battle Dance E recasts twice in 1.5 seconds, dashing the ADC out of Let's Bounce! R and Stretching Strikes Q range before they tick. Grand Entrance W counter-engage knock-up interrupts Zac's E charge animation, and The Quickness R disengages teamwide.
- Sivirbot
Spell Shield E catches the first ability cast on her and refunds mana, neutralising Elastic Slingshot E knockup or Stretching Strikes Q pull. Ricochet W bouncing autos clear waves fast, denying Zac the wave-side ambush angle for the E charge.
- Trundlejungle
Zac's Cell Division passive revives him at 12% HP, but with stolen Armor and MR from Subjugate R he dies before the revive procs through Trundle's chomp damage. Pillar of Ice E blocks Elastic Slingshot E re-engage,
- Vaynebot
Silver Bolts W deal true damage every third hit, shredding Zac's tank HP pool faster than Cell Division passive can heal back. Tumble Q invisibility on Final Hour R lets Vayne reposition out of Stretching Strikes Q pull mid-air, and Condemn E stuns on terrain pin.
- Viegojungle
Zac engages with Elastic Slingshot (E) then looks for Let's Bounce! (R) follow-up. Viego stuns back with Spectral Maw (W) and out-trades with the on-hit heal of Blade of the Ruined King (Q), denying Cell Division passive blob revive before Unstable Matter (W) drain stacks.
Champions Zac beats
- Aniviamid
Elastic Slingshot E charged from river fog lands the full knockup on Anivia. Flash Frost Q and Glacial Storm R both demand stationary casts, and Crystallize W wall offers no displacement to escape the launch line. Rebirth Egg only delays death, not the knockup.
- Apheliosbot
Elastic Slingshot E closes 1200+ units from fog, landing on Aphelios before he can Flash. Aphelios has no innate dash in his Weapon Queue System E kit, and Phase W weapon swap is a single targeted ability. Moonlight Vigil R is too long-windup to interrupt the engage.
- Brandsupport
Brand plants Sear Q stun and Pillar of Flame W zone from a fixed cast position. Elastic Slingshot E launched from river fog turns that cast spot into a knockup landing. Conflagration E spread needs a target adjacent to Zac, who is mid-engage on the carry.
- Dianajungle
Elastic Slingshot (E) engages from outside Moonfall (R) pull radius, and Unstable Matter (W) percent-HP burst out-trades Pale Cascade (W) shield. Stretching Strikes (Q) knockup interrupts Crescent Strike (Q) windup, denying the Lunar Rush (E) reset chain.
- Jinxbot
Elastic Slingshot E closes 1200+ units from fog, landing on Jinx before she can Flash. Get Excited! passive movement speed only triggers on takedowns and is useless during the engage window. Flame Chompers! E traps are short-range zoning, not escape mobility on demand.
- Karthusjungle
Elastic Slingshot E charged from river fog lands the full knockup on Karthus. Lay Waste Q needs him stationary to land single-target rings, and Wall of Pain W cannot peel a flank engage. Death Defied passive only delays his death, not the knockup landing point.
- Sonasupport
Sona has no stun or knockup outside Crescendo R, which is a long skillshot Zac dodges by E charge re-aim. Aria of Perseverance W shield is short-range, and Song of Celerity E movement speed cannot escape the chain into Let's Bounce! R before R locks her down.
- Sorakasupport
Soraka has no stun or knockup to interrupt Elastic Slingshot E landing. Astral Infusion W heals at 5% of her own HP cost, leaving her vulnerable to follow-up Let's Bounce! R chain knockups, and Equinox E silence is short-range without engage threat.
- Veigarmid
Elastic Slingshot E charged from river fog lands the full knockup on Veigar. Event Horizon E cage is cast around his own feet for self-peel, but the E knockup ignores the cage on landing. Veigar has no dash to break the engage line before R follow-up.
- Yuumisupport
Yuumi has no stun or knockup to interrupt Elastic Slingshot E landing. Final Chapter R waves are slow to channel and Zac dodges with R bounce momentum. Once the ADC dies, Attached Yuumi auto-detaches and dies one cooldown later.
- Zyrasupport
Zyra plants Grasping Roots E root and Deadly Spines Q from a fixed cast position. Elastic Slingshot E launched from river fog turns that cast spot into a knockup landing. Rampant Growth W plants are stationary AI minions that cannot peel Zac off the carry.