Heimerdinger Counters
Champions that beat Heimerdinger
- Dariustop
Apprehend (E) pull bypasses turret defense range by yanking Heimer out of the nest, and Noxian Guillotine (R) executes him through Hemorrhage (P) bleed stacks. Decimate (Q) outer ring clears turret clusters during the trade window.
- Gragastop
Explosive Cask (R) scatters the turret cluster and Body Slam (E) stun interrupts UPGRADE!!! (R) plus Q cast; Drunken Rage (W) damage reduction soaks Hextech Micro-Rockets (W) chip while he runs Heimer down inside the broken nest. Barrel Roll (Q) chips turrets to detonation.
- Ireliatop
Bladesurge (Q) chain-resets reach Heimerdinger before he can reposition, and Flawless Duet (E) stun locks him while the turrets are still charging. Defiant Dance (W) only cuts physical damage, so keep poking with Hextech Micro-Rockets (W) through the charge.
- Jaycetop
Shock Blast (Q) is 1050 range on its own, but through Acceleration Gate (E) it becomes 1600 and outranges both Hextech Micro-Rockets (W) at 1325 and CH-2 Electron Storm Grenade (E) at 970. Melee Mercury Hammer (R) form then punishes the turret-replacement window.
- Siontop
Decimating Smash (Q) wind-up one-shots a cluster of three turrets through their HP pool; Soul Furnace (W) shield plus HP stack tanks Hextech Micro-Rockets (W) poke. Unstoppable Onslaught (R) charge ignores CH-2 Electron Storm Grenade (E) stun timing.
- Syndramid
Dark Sphere (Q) outpokes the H-28 G Evolution Turret (Q) coverage and Force of Will (W) hurls a sphere or a minion into the cluster to chip the turrets down. Unleashed Power (R) point-and-click sphere salvo instakills Heimerdinger at level 6 before he can repair turrets.
- Teemotop
Blinding Dart (Q) cancels turret beam windups and Toxic Shot (E) DOT chips Heimer outside Hextech Micro-Rockets (W) range. Guerrilla Warfare (P) lets him vanish in bushes; Noxious Trap (R) mushrooms deny safe turret repositioning.
- Twisted Fatemid
Heimerdinger cannot roam — uprooting turrets is a three-Q re-invest. Destiny (R) gives Twisted Fate free kills on side lanes while Heimer sits in mid optimizing a nest that never gets fought. Pick a Card (W) gold-card stun cancels his turret repair cycle.
- Xerathmid
Turrets only cover a radius around Heimerdinger. Xerath sits at 1400+ Arcanopulse (Q) range, safely outside the nest, and chips him to zero. Rite of the Arcane (R) salvo from 5000 range finishes him without ever entering Hextech Micro-Rockets (W) zone.
- Zedmid
Turrets have a slow attack cycle. Living Shadow (W) plus Death Mark (R) triple-dash assassins enter the turret nest and kill Heimerdinger before the first beam fires; Shadow Slash (E) slow keeps him pinned during Razor Shuriken (Q) burst.
Champions Heimerdinger beats
- Aniviamid
Anivia has no dash to enter the H-28 G Evolution Turret (Q) nest safely; Flash Frost (Q) charge windup is interrupted by CH-2 Electron Storm Grenade (E) stun. Glacial Storm (R) field is rendered useless if Heimerdinger sits in his turret cluster outside her cast radius.
- Anniemid
Summon: Tibbers (R) engage is melee-range; three deployed turrets make the walk-in lethal — a fully charged beam hits before the engage animation completes. CH-2 Electron Storm Grenade (E) stun pre-empts the Pyromania (P) Disintegrate (Q) stun chain.
- Malphitetop
Seismic Shard (Q) telegraphs the commit; Unstoppable Force (R) is point-and-click but requires walking through the turret coverage to reach Heimer. CH-2 Electron Storm Grenade (E) stun pre-empts the R animation and Hextech Micro-Rockets (W) chip cracks Granite Shield (P).
- Mordekaisertop
Realm of Death (R) requires closing to melee against three turrets firing simultaneously; Death's Grasp (E) pull runs into CH-2 Electron Storm Grenade (E) stun in the approach zone. Obliterate (Q) lands on turrets, not Heimer who kites at 1325 W range.
- Nasustop
Nasus has no dash to dodge the turret nest setup; Siphoning Strike (Q) stacking requires standing in melee at minion line — every step inside H-28 G Evolution Turret (Q) range racks beam damage. Wither (W) is useless on stationary turrets and Heimer kites freely.
- Oriannamid
H-28 G Evolution Turret (Q) nest baits Command Attack (Q) casts, while Hextech Micro-Rockets (W) chips her. Her ball-handler stance forces her into the rocket spread before Command Shockwave (R) lands; Command Dissonance (W) zone is wasted on stationary turrets.
- Siontop
Decimating Smash (Q) windup telegraphs his commit; Soul Furnace (W) shield is broken before the engage reaches Heimer. CH-2 Electron Storm Grenade (E) stun interrupts the Q charge; Unstoppable Onslaught (R) is hard to aim, so stepping aside sends him into the turrets.
- Veigarmid
Veigar cannot walk into a 3-turret nest without taking sustained DPS while stacking Phenomenal Evil Power (P). The CH-2 Electron Storm Grenade (E) stun pins him during Event Horizon (E) cage setup, and turret beams punish the Primordial Burst (R) cast windup.
- Viktormid
The H-28 G Evolution Turret (Q) nest baits out Hextech Ray (E) and absorbs Siphon Power (Q) shielded auto, while Hextech Micro-Rockets (W) chips him from 1325 range. Gravity Field (W) stun is wasted on turrets that don't move, and Arcane Storm (R) lands in an empty zone.
- Yonetop
Soul Unbound (E) dash runs into CH-2 Electron Storm Grenade (E) stun in the approach zone, and Mortal Steel (Q) third-hit knockup is wasted on turrets. Fate Sealed (R) is interrupted by stun grenade plus Hextech Affinity (P) movement-speed kite.