Hecarim
Champions that beat Hecarim
- Brandjungle
Onslaught of Shadows (R) plus Devastating Charge (E) commit Hecarim into Brand's team with no disengage tool. Conflagration (E) lights blaze, Sear (Q) stuns the moment he reaches Brand, and Pyroclasm (R) locks him before Spirit of Dread (W) drains.
- Jannasupport
Devastating Charge (E) plus Onslaught of Shadows (R) is a single committed charge — Howling Gale (Q) knocks Hecarim up mid-dash, and Monsoon (R) sends him back to where he came from. Spirit of Dread (W) drain is wasted on a peeled carry.
- Jaxtop
Counter Strike (E) dodges all auto-attacks during the Devastating Charge (E) sticking window and stuns Hecarim afterward; Empower (Q) chip and Leap Strike (Q) gap-close out-trade him 1v1. Grandmaster-at-Arms (R) damage amp turns his commit into a free kill.
- Kha'Zixjungle
Hecarim is weak before level 3; Taste Their Fear (Q) plus Leap (E) burst combo kills him during the second buff before Warpath (P) speed scaling matters. Void Spike (W) slow kites the Devastating Charge (E) ramp and Void Assault (R) stealth resets the combo.
- Morganasupport
Dark Binding (Q) root point-and-click locks Hecarim during Devastating Charge (E) ramp window — Warpath (P) speed scaling collapses when rooted. Soul Shackles (R) chain stun chases the disengage, and Black Shield (E) on the carry negates Onslaught of Shadows (R) fear.
- Nidaleejungle
Javelin Toss (Q) outranges Devastating Charge (E) ramp and chip-pokes Warpath (P) HP bar from outside engage radius. Cougar Pounce (W) and Aspect Of The Cougar (R) kite his sticking pattern; Primal Surge (E) heal sustains through Spirit of Dread (W) drain.
- Rammusjungle
Defensive Ball Curl (W) reflects Hecarim auto-attack damage during the Devastating Charge (E) sticking window, and Frenzying Taunt (E) locks him out of carry chase. Powerball (Q) speed matches Warpath (P) scaling for a head-on collision Hecarim loses.
Champions Hecarim beats
- Amumujungle
Hecarim out-clears him and reaches level 3 first; he can invade Amumu's second buff before Bandage Toss (Q) snare comes online. Warpath (P) speed scaling beats Despair (W) tank stat curve, and Onslaught of Shadows (R) fear pre-empts Curse of the Sad Mummy (R) cast.
- Caitlynbot
Stormraider's Surge plus Devastating Charge (E) closes the gap before 90 Caliber Net (E) one-hop escape; Yordle Snap Trap (W) traps are useless once Hecarim is past minion line. Onslaught of Shadows (R) fear interrupts Ace in the Hole (R) channel.
- Gragasjungle
Onslaught of Shadows (R) fear engages before Gragas can Drunken Rage (W) into Body Slam (E), and Devastating Charge (E) knockback flips him out of Explosive Cask (R) flip angle. Spirit of Dread (W) heals through Barrel Roll (Q) poke.
- Karthusjungle
Onslaught of Shadows (R) fear cancels Requiem (R) cross-map channel, and Devastating Charge (E) wall pass-through runs him down through Wall of Pain (W) — its slow is mitigated by Warpath (P) speed conversion. Defile (E) tick cannot keep pace with Spirit of Dread (W) drain.
- Sorakasupport
Onslaught of Shadows (R) fear catches her during Astral Infusion (W) channel; without a dash she cannot escape Devastating Charge (E) sticking. Wish (R) global heal cannot save the carry once Spirit of Dread (W) drains both targets.
- Yuumisupport
Devastating Charge (E) plus Onslaught of Shadows (R) runs her down from off-screen; fear breaks You and Me! (W) attach window. Once she detaches she has only Zoomies (E) sustain and no escape — Rampage (Q) finishes her in two hits.