Patch 16.9support

Lulu Support Build & Guide — Patch 16.9

Lulu

Tactical Dashboard

Difficulty
Damage
MAGIC
Class
Enchanter / Peeler
Patch
16.9

Core Abilities

Pix, Faerie Companion
Pix follows Lulu (or whoever she E-targets) and fires homing bolts at the same target Lulu attacks. Bolts can be intercepted by minions in the way.
Glitterlance
Glitterlance
Lulu and Pix each fire a piercing bolt of energy. Multiple hits add bonus damage. Heavy slow that decays. Skillshot — line it up before W or after a polymorph.
Whimsy
Whimsy
Cast on enemy: polymorphs them into a critter for ~1.5s (no attacks, no spells). Cast on ally: gives bonus Move Speed and Attack Speed.
Help, Pix!
Help, Pix!
Cast on ally: shields them and gives Pix a buff that adds bolts to their attacks. Cast on enemy: deals magic damage and reveals them with True Sight.
Wild Growth
Wild Growth
Targets an ally: knocks up enemies around them, gives bonus max HP, and lets the ally slow nearby foes for the duration. Lifesaver and counter-engage.

Skill Order

1
E
2
W
3
Q
4
E
5
E
6
R
7
E
8
Q
9
E
10
Q
11
R
12
Q
13
Q
14
W
15
W
16
R
17
W
18
W

Primary Combo

EQAAWR

Core Items

World Atlas
Ionian Boots of Lucidity
Moonstone Renewer
Ardent Censer
Mikael's Blessing

Situational Items

Staff of Flowing Water
Staff of Flowing Water
into AP carries who scale with Ability Haste (Hwei, AP Ezreal) — the buff lets you both burst and shield more often
Redemption
Redemption
when fights drag long (Drake, Baron) and your team needs group healing across the map; pairs well with Mikael's if hard CC is on the carry
Locket of the Iron Solari
Locket of the Iron Solari
vs heavy AOE burst (Yone R, Kennen R, Orianna R) — instant team-wide shield saves your back line during a wombo combo
Banshee's Veil
Banshee's Veil
vs single-target magic CC (Ahri charm, Morgana Q, Lissandra R) — the spell shield blocks the one ability that would lock you down before R

Runes

Primary · Sorcery
Summon Aery
KeystoneSummon Aery
Manaflow Band
Manaflow Band
Transcendence
Transcendence
Scorch
Scorch
Secondary · Inspiration
Biscuit Delivery
Biscuit Delivery
Cosmic Insight
Cosmic Insight
Stat shards
Ability HasteAdaptive ForceHealth Scaling
Offense · Flex · Defense

Win Condition

Keep your AD carry alive through every all-in: shield with E, peel divers with W polymorph, and use R as a knock-up lifesaver when the back line is jumped.

Weakness

No hard CC at level 1 and short E range. If a hook or long-range engage lands before R is up, you cannot save the carry and your kit goes blank.

Overview

Lulu is an enchanter support whose entire kit is built around two verbs: peel (protect a teammate, usually the AD carry — the bot-lane marksman who scales with items — from whoever is attacking them) and buff. Pix, Faerie Companion auto-attacks alongside you for free poke. Glitterlance (Q) is a long-range slow you line up after locking a target down. Whimsy (W) is a polymorph (turns an enemy into a critter that cannot attack or cast for ~1.5s) when cast on an enemy, and a Move Speed plus Attack Speed buff when cast on an ally — one button, two completely different uses. Help, Pix! (E) shields an ally or chips an enemy. Wild Growth (R) is the cleanest lifesaver in the game: it knocks up everyone around the targeted ally (an ability that breaks an enemy engage attempt — when they jump in, you push them out) and gives that ally a chunk of bonus max HP for the next few seconds.

Her game plan in lane is calm and selfish for the AD carry: never let them die. Cast E on them on cooldown for the shield and the bolt buff, hold W for the moment a hook or dash commits onto your carry, and save R as a panic button for an all-in (a full commitment trade that ends in a kill or a flash). Outside of lane, Lulu turns a fed AD carry into a 2v9 by buffing them while keeping divers off their back.

Recommended Build

Starting items: World Atlas World Atlas (the support starter that quests into more gold income and ward charges) plus 2 Health Potions. Skip damage starters: Lulu does not snowball off solo lane kills (a snowball is a small lead that grows into a bigger one — kill turns into gold turns into items turns into more kills), she scales off team-fight utility.

Core items (in order):

  1. World Atlas World Atlas — completes into a support legendary later. Stacks gold and ward charges automatically while you peel.
  2. Ionian Boots of Lucidity Ionian Boots of Lucidity — Ability Haste lets you cast E shield and W polymorph on shorter cooldowns; default boot for enchanters.
  3. Moonstone Renewer Moonstone Renewer — heal-on-shield passive that ramps the longer the fight goes. Pair it with E spam and the AD carry barely takes net damage.
  4. Ardent Censer Ardent Censer — every shield you throw gives that ally bonus Attack Speed and on-hit damage. Best item in the game next to a basic-attack-heavy AD carry.
  5. Mikael's Blessing Mikael's Blessing — cleanses hard CC (stuns, roots, charms — the ones you cannot move out of) off an ally. Mandatory if the enemy has a single-target lockdown threat on your carry.

Situational items:

  • Staff of Flowing Water Staff of Flowing Water — into AP carries who scale with Ability Haste (Hwei, AP Ezreal). Every shield gives them bonus Ability Power.
  • Redemption Redemption — when fights drag long (Drake, Baron, extended teamfights). Big delayed AOE heal you can drop from across the map.
  • Locket of the Iron Solari Locket of the Iron Solari — vs heavy AOE burst (area-of-effect damage, like Yone R or Kennen R). Active gives an instant team-wide shield.
  • Banshee's Veil Banshee's Veil — vs single-target magic CC threats targeting you (Ahri charm, Morgana Q). The spell shield eats the one cast that would lock you out of casting R.

Boots: Ionian Boots of Lucidity Ionian Boots of Lucidity is the default. Boots of Swiftness Boots of Swiftness can replace them into a comp loaded with slows you need to escape.

Skill order: Max E first (shield value and bolt damage scale per level), Q second (more burst and slow), W last. Take R at levels 6, 11, 16. Start E at level 1 to win the first all-in trade with a shield and Pix bolts on the AD carry, then W at 2 for the Move Speed boost and follow-up polymorph option.

Runes: Primary Sorcery with Summon Aery (sticks small damage and shield value to your spells), Manaflow Band (mana sustain so you can shield and W every wave), Transcendence (Ability Haste on level-up — more E uptime in lane), Scorch (extra Q poke through level 9). Secondary Inspiration with Biscuit Delivery (free mana and HP biscuits in lane) and Cosmic Insight (Ability Haste on Summoner Spells, including Flash). Stat shards: Ability Haste, Adaptive Force, Health Scaling.

Pick into / Counterpicks

Draft-level matchups: when this pick shines and which champions are picked against it. Mechanical reasoning, not winrate.

Pick into

  • Single-target divers and assassins

    Lulu's W polymorphs the diver in mid-jump (turning them into a critter that cannot attack or cast), and her R knocks them up the moment they land — the entire engage gets cancelled in one button.

    ZedKha ZixRengarKayn
  • Immobile AD carries with strong basic attacks

    Ardent Censer plus W ally-cast gives them bonus Attack Speed and Move Speed without needing to reposition; her shield and R cover the lack of escape.

    JhinKog MawTwitchVayne
  • Engage supports that all-in with a single dash

    Their entire engage is one telegraphed jump — Lulu polymorphs them mid-air and the AD carry walks out free.

    LeonaRakanAlistarRell

Counterpicks

  • Hook supports with long-range CC

    Lulu has no escape and no hard CC at level 1 — a hook landed pre-6 deletes the AD carry before R is even online to knock the engager off.

    BlitzcrankThreshPykeNautilus
  • Long-range mage supports

    They poke from outside the 650 range of Lulu's E shield: she can heal a hit but cannot trade back, so HP attrition (slow bleed of HP over many waves) wins the lane.

    XerathBrandVel KozZyra
  • Sustain enchanters that out-heal her poke

    Lulu's only lane damage is Q, a slow-charge skillshot — these enchanters out-heal the trade and beat her in pure scaling team-fight value.

    SorakaYuumiMilio

Key matchups

  • Leona / Rakan: Hard engage supports. Save W for the moment they commit onto your AD carry — polymorph cancels the dash mid-air. Charge R for the full commitment if they Flash in.
  • Blitzcrank / Thresh: Hook supports. Stand behind minions whenever you cross the river. The hook lands once and the AD carry is dead — you cannot R out of a 1.75-second stun.
  • Xerath / Brand: Mage supports out of your Help, Pix! E shield range. Hug the wave, do not trade auto-attacks, and let your jungler hard-side the lane. Build Locket of the Iron Solari Locket of the Iron Solari earlier than usual.
  • Soraka: Sustain mirror. You out-buff her at the cost of less raw healing. Force a level-2 all-in: W her face for the slow on Q follow-up, E the AD carry, push her off the wave before her R spike comes online.
  • Pyke: Roaming threat. Track him with vision in tri-bush and river entry; if he leaves bot lane, ping mid immediately. Lulu's R stops his execute ult only if you cast it before the dagger lands — react on his hook animation, not after.

Power spikes & win conditions

  • Level 2: With E at 1 and W at 2, you can shield-engage one short trade (a brief exchange of damage in lane, not a full all-in). Most lanes lose this trade because their level-2 spike (the moment a champion gains a sudden power boost) is weaker than yours plus an AD carry buffed by Pix bolts.
  • Level 6: First Wild Growth unlocks. Any 2v2 attempt by the enemy is now winnable — they engage, you knock up the engager and add bonus HP to your carry, the trade flips.
  • Moonstone Renewer Moonstone Renewer + Ardent Censer Ardent Censer (~ minute 16-20): This is the team-fight spike where you stop being a lane support and start being a team multiplier. Your AD carry's effective HP roughly doubles when you shield-spam through a fight, and Ardent on every shield boosts their DPS.
  • Three legendaries online (~ minute 25): With Mikael's Blessing Mikael's Blessing added, you cleanse the one CC ability that would otherwise delete your carry. From here, every objective fight is a 5v4 if the enemy commits hard CC.

Common mistakes

  • Casting W on the wrong target. Whimsy is a polymorph on enemies and a Move Speed buff on allies. Default to enemy-cast in 2v2 trades (the polymorph wins the all-in); ally-cast is for chasing or running. Holding the cursor over your AD carry by reflex burns the cooldown for nothing.
  • Burning R for a kill. Lulu's R is your team's best knock-up lifesaver. Every time you use it for a kill secure that the AD carry could have finished, you have left your team without a panic button for the next 80-120 seconds.
  • Shielding yourself. Help, Pix! E also targets you, but the Pix bolt buff is wasted on Lulu (your auto-attacks are weak). Default to shielding the AD carry; only self-shield if a skillshot (an aimed projectile that you can dodge) is locked onto you and your carry is safe.
  • Standing too far back in fights. Your E has a 650-unit range — short. If you peek from behind your team you cannot shield anyone. Stand within shield range of the AD carry, second-line — closer than instinct tells you.
  • Auto-attacking minions for damage. Pix bolts on Lulu hit minions, but pushing the wave with autos hands the enemy a free poke window without any benefit for you. Last-hit only when the AD carry is shoved back to base.

Advanced tip

Practice the R-onto-yourself save. Wild Growth can target any ally — including yourself in a panic. If a diver lands on you and your AD carry is dead or already safe, R on yourself: the knock-up cancels their channel or follow-up, the bonus max HP buys you 600+ effective HP for the next few seconds, and the slow aura makes them miss every basic attack while you walk to safety. This is the play that turns a botched 2v3 into a clean retreat — and most low-rank Lulus never realize R is a self-cast button.

Past patches

No previous versions available.

Related support guides