See Nami's counters
Patch 26.18support

Nami Support Build & Guide — Patch 26.18

Nami

Tactical Dashboard

Difficulty
Damage
MAGIC
Class
Enchanter / Poke
Patch
26.18

Core Abilities

Surging Tides
When Nami's spells hit an allied champion, that ally gains a short burst of bonus Move Speed. Stacks with R.
Aqua Prison
Aqua Prison
Targeted skillshot bubble with a small delay. Stuns and damages enemies in the impact area. Long cooldown — use as setup, not poke.
Ebb and Flow
Ebb and Flow
A stream of water that bounces up to twice between allies (heal) and enemies (damage), so three champions in all. Each unit hit only once.
Tidecaller's Blessing
Tidecaller's Blessing
Buff an ally's next 3 attacks or spells: each hit slows the target and adds bonus magic damage. Combo this with the AD carry's basic attacks for poke.
Tidal Wave
Tidal Wave
A long, wide wave that knocks up, slows, and damages enemies it passes through. Allies hit gain double the Surging Tides Move Speed buff.

Skill Order

1
E
2
W
3
Q
4
E
5
E
6
R
7
E
8
W
9
E
10
W
11
R
12
W
13
W
14
Q
15
Q
16
R
17
Q
18
Q

Primary Combo

EAAQWR

Core Items

World Atlas
Ionian Boots of Lucidity
Moonstone Renewer
Ardent Censer
Mikael's Blessing

Situational Items

Bloodsong
Bloodsong
when your bot lane plays for poke and roams (Caitlyn, Ezreal) — Bloodsong adds bonus damage to your first attack after every ability
Staff of Flowing Water
Staff of Flowing Water
into AP carries who scale with Ability Haste (Hwei, AP Ezreal) — your heal procs the buff, giving them bonus Ability Power
Redemption
Redemption
when your team needs more group healing in long fights or when you contest objectives like Drake and Baron
Locket of the Iron Solari
Locket of the Iron Solari
vs heavy AOE burst (area-of-effect damage like Yone R, Kennen R) — instant team-wide shield that saves the back line

Runes

Primary · Sorcery
Summon Aery
KeystoneSummon Aery
Manaflow Band
Manaflow Band
Absolute Focus
Absolute Focus
Scorch
Scorch
Secondary · Inspiration
Biscuit Delivery
Biscuit Delivery
Cosmic Insight
Cosmic Insight
Stat shards
Ability HasteAdaptive ForceHealth Scaling
Offense · Flex · Defense
Why these runes

Sorcery with Summon Aery: Tidecaller's Blessing (E) on your AD carry and Ebb and Flow (W) both send Aery out, so every cast either shields an ally or chips an enemy. Manaflow Band covers the mana cost of constant E poke, Absolute Focus adds AP while healthy, Scorch adds burn.

Why secondary

Inspiration secondary: a biscuit every two minutes through minute 6 keeps you in lane under poke, each one adding 30 permanent max Health. Cosmic Insight gives 18 Summoner Spell Haste, so Exhaust and Flash are back up sooner for the next bot lane skirmish.

Win Condition

Out-poke the lane with E plus AD carry auto-attacks, land a single Q to convert HP lead into a kill, and use R as a multi-target engage or a save when the enemy commits.

Weakness

Q is a slow, high-cooldown skillshot: if you miss it the lane has no hard CC for 12 seconds. With no dash and a fragile body, hook supports and assassins delete you on sight.

Overview

Nami is an enchanter (a healer-buffer support — heals and shields allies, buffs their damage) with a strong poke pattern in lane (poke = chipping enemy HP from range without committing to a full fight). Her Surging Tides passive gives Move Speed to any ally hit by her spells, Aqua Prison (Q) is a stun bubble that catches everyone in its landing area (the only hard CC — crowd control, an effect that disables the target — in the kit), Ebb and Flow (W) is a bouncing heal-and-damage stream, Tidecaller's Blessing (E) empowers an ally's next 3 basic attacks or spells with bonus damage and a slow, and Tidal Wave (R) is a long, wide knock-up wave used as engage, follow-up, or disengage (an ability that breaks an enemy engage attempt — when they jump in, you knock them back).

Her game plan is simple: trade in lane with E on the AD carry (the bot-lane marksman who scales with items) auto-attacks, hold Q for a confirmed setup, sustain through poke with W, and look for a 2v2 kill when the enemy AD carry burns Flash. After level 6, every wave that the enemy bot lane pushes too far becomes an R-into-Q-into-W combo. Late game, she scales as a peel (protecting your carry from whoever attacks them) and poke hybrid: never engage first (start the fight), always answer the enemy's commit with R.

Recommended Build

Starting items: World Atlas World Atlas (the support starter that quests into more gold income) plus 2 Health Potions. Skip damage starters: Nami scales off team utility, not solo kills.

Core items (in order):

  1. World Atlas World Atlas — completes into Bounty of Worlds, then upgrades into a support legendary later. Auto-stacks gold and ward charges every time you damage or assist.
  2. Ionian Boots of Lucidity Ionian Boots of Lucidity — Ability Haste (cooldown reduction) lets you spam E and W on shorter cooldowns; default boots for enchanters.
  3. Moonstone Renewer Moonstone Renewer — every heal or shield you cast chains to a second ally, for 30% of the healing or 35% of the shield. Pairs perfectly with W bouncing between allies.
  4. Ardent Censer Ardent Censer — empowers any ally you heal or shield with bonus on-hit damage and Attack Speed. Best support item next to a basic-attack-heavy AD carry like Caitlyn or Jhin.
  5. Mikael's Blessing Mikael's Blessing — cleanses (removes) hard CC off an ally. Mandatory if the enemy has a single-target stun, charm, or hook on your carry.

Situational items:

  • Bloodsong Bloodsong — alternative final upgrade of World Atlas when you play for poke and pickoffs (eliminating an isolated enemy outside a teamfight). Its Spellblade passive adds bonus damage to your first attack after each ability, and amplifies the damage that target takes for 4 seconds.
  • Staff of Flowing Water Staff of Flowing Water — into AP carries who scale with Ability Haste (Hwei, AP Ezreal). Your heal procs (triggers) the buff, giving them bonus Ability Power for the next attacks.
  • Redemption Redemption — when fights drag on (Drake, Baron, long teamfights). Big delayed area-of-effect heal you can drop from across the map.
  • Locket of the Iron Solari Locket of the Iron Solari — vs heavy AOE burst (high damage concentrated in 1-2 seconds, like Yone R or Kennen R). Active gives an instant team-wide shield.

Boots: Ionian Boots of Lucidity Ionian Boots of Lucidity is the default. Plated Steelcaps replace them into a heavy basic-attack comp (Master Yi, Tristana); Mercury's Treads if the enemy team has 3+ hard-CC threats aimed at you.

Skill order: Max E first (the buff duration and bonus damage scale per level — your main poke and trade tool), W second (more bounces and bigger heal), Q last (cooldown only drops slightly, the value is in landing it). Take R at levels 6, 11, 16. Start E at level 1 to win the first auto-attack trade with the AD carry.

Runes: Primary Sorcery with Summon Aery (sticks small damage and shield value to your spells — perfect for Nami's constant E poke), Manaflow Band (mana sustain so you can cast every cooldown), Absolute Focus (bonus AP while above 70% HP, easy on Nami because you stay back-line), Scorch (extra burn damage on the first spell every 10 seconds, for level-1-6 poke). Secondary Inspiration with Biscuit Delivery (free mana and HP biscuits for the first 6 minutes) and Cosmic Insight (+18 Summoner Spell Haste and +10 Item Haste). Stat shards: Ability Haste, Adaptive Force, Health Scaling.

Pick into / Counterpicks

Draft-level matchups: when this pick shines and which champions are picked against it. Mechanical reasoning, not winrate.

Champions Nami beats

  • Immobile fourth-shot crit ADC

    Tidecaller's Blessing (E) plus Surging Tides (P) plus Ardent Censer turn Jhin into a poke machine — every empowered Whisper (P) auto deals bonus damage and slows. Aqua Prison (Q) stuns enemies stepping into Deadly Flourish (W) range so Jhin can land Curtain Call (R) from safety.

    Jhin
  • Trap-zone long-range ADC

    Tidecaller's Blessing (E) plus Surging Tides (P) plus Ardent Censer turn Caitlyn into a poke machine — every empowered Piltover Peacemaker (Q) and Headshot (P) deals bonus damage and slows. Aqua Prison (Q) chains into Yordle Snap Trap (W) setup and Ace in the Hole (R) finisher.

    Caitlyn
  • Slowing utility ADC

    Tidecaller's Blessing (E) plus Surging Tides (P) plus Ardent Censer turn Ashe into a poke machine — every empowered Frost Shot (P) auto stacks permanent slow. Aqua Prison (Q) chains into Enchanted Crystal Arrow (R) for double-stun lockdown and Tidal Wave (R) follow-up.

    Ashe
  • Long-range immobile blight ADC

    Tidecaller's Blessing (E) plus Surging Tides (P) plus Ardent Censer turn Varus into a poke machine — every empowered Living Vengeance (P) auto applies Blighted Quiver (W) stacks. Aqua Prison (Q) chains into Chain of Corruption (R) for double-root lockdown.

    Varus
  • Pure-sustain global enchanter

    Soraka's lane is heal-only — a single landed Aqua Prison (Q) stun bypasses Astral Infusion (W) heal entirely and snowballs the trade. Nami's Ebb and Flow (W) poke out-damages the self-heal on Starcall (Q), and Equinox (E), her only silence, cannot interrupt Tidal Wave (R).

    Soraka

Champions that beat Nami

  • Long-range single-grab tank support

    Nami has no dash and a fragile body — Rocket Grab (Q) landed pre-6 deletes her or the ADC before Tidal Wave (R) is online. Blitzcrank's hook range out-distances Aqua Prison (Q) windup and Power Fist (E) knock-up chains into Static Field (R), which silences and breaks shields.

    Blitzcrank
  • Long-range hook plus flay support

    Nami has no dash and a fragile body — Death Sentence (Q) landed pre-6 deletes her or the ADC before Tidal Wave (R) is online. Thresh's hook range out-distances Aqua Prison (Q) windup and Flay (E) knock-back interrupts Ebb and Flow (W) cast windows.

    Thresh
  • Pull-hook assassin support

    Nami has no dash and a fragile body — Bone Skewer (Q) pull landed pre-6 deletes her or the ADC before Tidal Wave (R) is online. Pyke's hook range out-distances Aqua Prison (Q) windup and Death From Below (R) execute resets on takedowns chain through her HP pool.

    Pyke
  • Sun-stun lockdown engage support

    Zenith Blade (E) dash plus Shield of Daybreak (Q) stun jump on top of Nami before she can finish casting Aqua Prison (Q) — the bubble takes about 0.7s to land. Solar Flare (R) AOE stun follow-up locks her down through the Ebb and Flow (W) heal.

    Leona
  • Mount-swap engage tank support

    Ferromancy: Crash Down (W) knock-up jumps on top of Nami before she can finish casting Aqua Prison (Q) — the bubble takes about 0.7s to land. Magnet Storm (R) pull radius locks her down through the Ebb and Flow (W) heal and Shattering Strike (Q) chain damage.

    Rell

Key matchups

  • Caitlyn / Jhin (allied): Best partners. Use E on their basic attacks and they out-poke any opposing bot lane. Hold Q for the moment they trap or 4th-shot — guaranteed stun setup.
  • Blitzcrank / Thresh (enemy): Hook supports. Stand behind minions whenever you cross the river. The hook lands once and you or the AD carry are dead — you have no dash to escape. Build Mikael's Blessing Mikael's Blessing earlier than usual.
  • Leona / Nautilus (enemy): Hard-engage tanks. Save Q as a defensive stun — when they engage on the AD carry, bubble the engager mid-jump to interrupt their follow-up. Never burn Q for poke into these matchups.
  • Soraka (enemy): Sustain mirror. You out-trade her with E plus auto-attacks. Force a level-2 all-in (full commitment to a kill, no disengage option): E the AD carry, W during the trade, Q when she steps up to heal — all three land together.
  • Lulu (enemy): Hardest enchanter matchup. Her W polymorph cancels your R mid-cast and her E shield negates your poke. Play for level 6: R-into-Q combo from fog of war (the unwarded brush near the bot lane river) bypasses her peel timing.

Power spikes & win conditions

  • Level 2: With E at 1 and W at 2, you can shield-poke one short trade (a brief exchange of damage in lane, not a full all-in). Throw E on the AD carry as they walk up to last-hit (kill a minion for gold), then W through them to chain the poke.
  • Level 6: First Tidal Wave unlocks. Any 2v2 the enemy starts is now winnable — they engage, you R through them, Q lands on the slowed target, W finishes. Hard-flip the wave for objectives after the kill.
  • Moonstone Renewer + Ardent Censer (~ minute 14-18): Team-fight spike. Your AD carry's effective HP roughly doubles when you heal-spam through a fight, and every empowered auto adds extra on-hit damage from the censer.
  • Three legendaries online (~ minute 25): With Mikael's Blessing Mikael's Blessing added, you cleanse the one CC ability that would otherwise delete your carry. From here, every objective fight is a 5v4 if the enemy commits hard CC.

Common mistakes

  • Throwing Q for poke. Aqua Prison has a 12-second cooldown at rank 1 and a slow projectile speed. Missed Q means no hard CC for the next trade or jungler gank. Always hold Q as a setup tool: after a slow lands or after you flash in.
  • Casting E on yourself in lane. Tidecaller's Blessing technically targets you too, but Nami's auto-attacks deal almost no damage. Default to E on the AD carry; only self-buff if your carry is recalled and you need to clear a wave alone.
  • Standing in front to land R. Nami has no dash and 560 HP at level 1. Cast R from second-line, behind the AD carry, aimed through your team — you do not need to be in the front to angle it.
  • Wasting W on full-HP allies. Ebb and Flow heals a fixed amount that shrinks with every bounce, so a bounce spent on a full-HP ally is simply thrown away. Save W for after a poke trade, not before.
  • Engaging first. Nami is a counter-engage and follow-up support, not a pick comp piece. If you R-flash in solo, your team rotates in 2 seconds late and you die mid-channel without follow-up.

Advanced tip

Practice the R-Q combo across walls. Cast Tidal Wave (R) so it travels through a wall (it passes terrain), and as the wave knocks up the target on the other side, immediately cast Aqua Prison (Q) on the same spot. The knock-up adds 0.5 seconds of guaranteed hit time, and your Q lands during it — the enemy cannot dodge a stun on top of a knock-up. This single combo turns Nami into a one-button pickoff (eliminating an isolated enemy) on any squishy (low-defense champion like an AD carry or mage) caught alone in fog of war near Drake or Baron pit. Cost: your R for 100+ seconds, so only commit when the kill is locked in.

Past patches

No previous versions available.

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